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Sess Metaller

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  1. Sess Metaller

    Normal Maps

    God how I wish we could use normal maps for mesh objects in-world. Low-poly objects could look 10x better...
  2. One of the first things that comes to mind is whether the person had scaled any of the mesh objects. For most mesh models imported into Second Life, if they're scaled the land cost for them will go up. Wouldn't make much sense for objects, mesh or not to suddenly or magically have more land cost without SOMETHING with the objects themselves being modified. Other than that you should try always to make things as low poly as you can to keep costs down.
  3. I have basically created a viral script, it is rezzing prims, and those rezzed prims rez more prims themselves... Ugh it is slowly spreading from sim to sim so I am wondering if there is a way to remove all the prims and if LL can remove all my prims for me.
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