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Joel Thorkveld

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  1. How is a new plattform pointless? I don't see how it can be pointless to make a new plattform correcting the misstakes done in the first plattform while implementing new technology as well as changes that the residents want (obviously Lindenlab didn't know this before the release of the game). Just because the game doesn't have a story doesn't mean it shouldn't be further developed. There comes a time in any game where it simply becomes obsolete for technical and gameplay reasons, and I don't wish this fate on second life. I also can't see how it is my connection or computer that causes lag or how it is the residents fault. If scripts can be made that lags down servers then the developer holds the responsibility to make these scripts unable to work. If the sims lags down. Then the developer has the responsibility to make a framework where the residents can't lag it down, or have more powerful servers. One solution is to let people host their own servers, hosting my own sim on my own server and my own connection without VPN through Lindenlab so their servers are not even affected, only with licence key and IP handshake. This is one example of possible devlopment that is modern. How is this "pointless"? There are thousands of things that can and should be changed. About directX, that is just an example of change. I would like to see it for selfish reasons. I guess I got my question answered tho thank you very much.
  2. I've tried to search for the answer to this question without any result. I assume someone has seen any response at some point to this question. Second Life is aging more rapidly for each week that passes by, especially in relation to other games being developed. The performance hardly scales with performance anymore (is to be expected by such an old game) and lag is, and will continue to be, a normal part of the gameplay. I would love to see a new Second Life being developed optimized for new technology. Not just the new software (DX11, not openGL pls :D) and hardware but the entirely different network infrastructure we have today compared to just 7 years ago. When I bought a new pc 1 year ago sitting on my 100mbit fiber line, I still have roughly the same performance as my less fortunate friends on dsl and 5 year old pc's. There is so much new technology out there that SL could benefit from not just "graphics" wise, gameplaywise but most importantly, Creation wise. So, does anyone know if Second Life 2 is even considered being developed?
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