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  1. Starla, I haven't had the chance to visit your sim before so my comments are just generalizations. First off, to understand what 'roleplayers' want, you first need to recognize that there are a variety of 'roleplayers' out there and their wants are going to differ. You have, for example, the occasional roleplayer who pops into roleplay sims from time to time. These players want a sim that probably hosts free form and that is easy to just 'jump right in' for some momentary fun. Then you got the newbie roleplayer, who needs basic information to get started, guidance from some sort of mentoring group, and overarching roleplay going on that they can insert themselves into because of their lack of experience. But in my opinion, the majority of one's concern should be towards the devoted roleplayer. The devoted roleplayer is a roleplayer that normally looks for a particular roleplay environment and then makes a sim their roleplay home if you will. This player is the sort that you tap into for their talent in creating roleplay scenerios, leadership, and mentoring. If you have enough devoted roleplayers, then you normally won't need to worry about having to come up with the overarching roleplay plots yourself because these players will be doing it naturally. Once you have enough devoted roleplayers, then you have a core group that stimulates the roleplay in the sim and keeps it thriving, even in the lull times. With all of that said, what do roleplayers want, or rather, how can you foster a healthy roleplay environment. 1. The sim needs to be inviting for newbie players. Having a core group is necessary but in order to keep the sim growing, you need to encourage and develop the newbie players. This means that when you see someone new in the sim, you might offer a private im welcoming them and giving them someone to go to if they have questions. I normally make a point to do this in the sims I roleplay in because you never know whether your welcome might be the tipping point for them deciding to stay or not. 2. Overarching storylines. To a certain extent, you should provide some overarching storylines so that players who can't come up with ideas/scenerios for themselves have something to insert themselves into. 3. Leadership Opportunities for Devoted Players. You need to tap into the talent of your devoted players. Give them groups to command, responsible for coming up with roleplay ideas of their own. This takes the pressure off of you to have to come up with all the scenerios and allows for more imagination because more minds are in the process. 4. Environment. Again, I haven't been to your sim (sadly) so I don't know what your set-up is like. Some roleplay communities include residential areas to encourage players to make the sims their homes. There needs to be areas that foster easy entrance roleplay (i.e., taverns). There also needs to be areas just for the separate groups to have some privacy and scheming sessions. Additionally, there should be hidden areas and places that foster one-to-one roleplay encounters (i.e., benches under lovely trees or by a fountain). 5. Free-form. This might just be my personal preference but let players play. I know there are boundaries in themed sims for dress style and language used, but to me, roleplay is about having fun and when sims crack down on people for insignificant things, it really discourages the players or runs them off. 6. OOC events. It is good at times to host OOC events to just let everyone hang out and have some fun. This develops a sense of community. Normally this is done by holding dances, concerts (inviting performers to perform in your sim), etc. 7. IC events. Similar to OOC events but such events are done IC. So you hold a tournament or a dance, and everyone comes in character to enjoy the event. It is a more relaxed situation but gets people to interact with one another and maybe meet other new players they normally wouldn't encounter.
  2. Whether SL and/or RL are games is less important than realizing when one is gaming or being gamed (intentionally or not). I couldn't have said it better myself. I've been around Secondlife, off and on, for more than five years. Something that strikes me about Secondlife is the level to which you can connect with other people, despite language/cultural differences. At the same time, as the quote above implies (to me anyways), is that you really need to understand what others consider Secondlife to be and thereby, avoid hurting people or getting yourself hurt.
  3. In the time I've spent roleplaying in medieval fantasy sims, I honestly can't remember players employing wands. That is not to say that you can't or shouldn't, but it's just another item to attach and fumble around with. I've mostly seen players just use their hands when summoning forth spells. Of course, certain roleplay sims (maybe of a Harry Potter variety) might require wands in order to utilize spells. I really don't know. Best to read the rules of the sim and observe roleplay first, but if you are in a free form sim, it wouldn't seem to matter either way.
  4. I'll also give a shout out to Cadair Braeden. It is where I spend a majority of my time in Second Life. It is medieval fantasy (Cadair Braeden and connecting Pasithea), along with an arabian-styled sim Nicht Ka. There are three magic guilds to my knowledge which develop the magic users in the sim. There are overarching storylines going on all the time, but also many intriguing non-overarching storylines to engage in. It just depends on how involved you want to be in the roleplay but there are several options. As for becoming royalty, yes that is typically something reserved for the leaders in the various groups. But you never know when an opportunity might come up...certain royals get pregnant and then will need someone to play the children. As of right now, the Queen of New Braeden is pregnant so unless she has someone on standby to play the child, there might be an option. You just need to ask around. Hope this helps and if you have any questions, please feel free to send me an im.
  5. I hope you've had time to explore the various roleplay sims out there. If you haven't come by Cadair Braeden yet, you might want to look into it. There is a group, seelies, run by faes in that sim. In my time around them, they seem to be a very happy and welcoming group. If you want more information about them, come visit the sim or send me an im.
  6. If you haven't been to Cadair Braeden (and connecting sims Nicht Ka ad Pasithea), I'd highly recommend trying them out. Cadair Braeden and Pasithea are medieval/fantasy and Nicht Ka is arabian. There are some restrictions to characters but overall, the community is very welcoming to new players. If you want more information, please feel free to send me an im. I have been to various roleplay sims since coming back to Second Life but to me, none came close to Cadair.
  7. Hi Shadow. Welcome to Second Life. I highly recommend that you check out Cadair Braeden/Pasithea/Nicht Ka roleplay sims (they border each other). Cadair Braeden/Pasithea are medieval fantasy while Nicht Ka is arabian'ish. I've looked around Second Life at various roleplay sims but keep coming back to these three because the players you find in these sims are just superb. I have really not found any other roleplay sims with anywhere near the same caliber of content to posts, intrigue, etc. They have a dice/hud system for combat but you can also roleplay combat in text (my preference). Feel free to im me in world if you'd like to chat. And again, welcome to Second Life. P.S. - Don't eat me.
  8. If you are looking for medieval fantasy roleplay, I would suggest Cadair Braeden/Pasithea. The roleplay is of a higher quality than most places I have been to. If you need any help getting adjusted to roleplay in general, feel free to im me in-world.
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