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CodySlater

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  1. Recently a player took a screen shot, and the frames per second were 4500. The person does not have a super computer either, quite the opposite. What jumped out at me was the bandwidth that was actually being used was 3700kbps. It was monstruous. The player explained that to get these exceedingly elevated frames per second and high bandwidth one must create a proxy just for SL and make SL one's principle process. The player explained that by doing so, SL used huge bandwidth. In addition, the player also said the Viewer would only render textures from the SL library. This is so extreme as far as frames per second and bandwidth that I wanted to ask and see what, if any, benefits this player has, and how to do this. At times I play in games in Second Life where elevated frames per second help tremendously. I see that anything about 50 or so does not make that much of a difference, but a lot of people get only 5 - 10 frames per second and they have difficulties. Does anyone have an explanation to this idea of a Proxy to Second Life only and the whys and hows of these extreme numbers (fps and bandwidth)?
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