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Trudi Andel

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Everything posted by Trudi Andel

  1. Hello, my english may sound not that perfect, i'm sorry for that! But anyway...ill'try to explain the problem.. Time ago i've finished modeling this ankle boot in Blender. I'm now using the latest version. I have this issue with the rigging process. I've been following many tutorials but it seems i can't proceed myself, so i'm asking you for some advice. When i rigg the boot (as shown in this video tutorial), the boot itself starts to deform uglily, bending with the toes if i move them while into pose mode... Q)Is there a way to exclude the toe bones for not making the boot bend and deform? so it just bend at the ankle as it should? I've tried to remove weight manually and to lock the toe bone, and foot bone from the group vertex panel but did not work. I've been modeling the boots into many separated parts, as u can see, a main mesh goes for the boot and heel, sole, zipper etc are other separate meshes. Q) Did i do well or it needs to be modeled all just from a unique mesh piece? I'm working with the Fitted Mesh Kit by Machinimatrix, would u suggest me to try avastar instead? Thanks in advance ▪Also attached some pics of a simple boot test with just a mesh, see the toes?
  2. well let's say jewerly size... i'm making a watch...i see other people creations are nice even being that small, even zooming on them, mine get just fuzzy (
  3. hallo :-) u may find this link useful http://wiki.secondlife.com/wiki/Advanced_Sculptie_Exporter_From_Maya it's the exporter for Maya for sculpties, if u search in the forum also, there are a lot of useful tips about maya
  4. hmm using gray layers isn't the way to reduce sculpts into tiny? i read also that i can use a curve and reduce the white... dunno i'm just trying to get the best way :-)
  5. noooo it's impossible must be a way.... i see out there beautiful tiny prims than nothing have to do with my fuzzy ones lol thanks for your reply anyone else? tips? tricks?
  6. hello :-) i'm in needs of super tiny sculpts... so i take my sculpt map in photoshop, add a grey layer on it and reduce the opacity about 70% to obtain the tiny sculpt, i save as bmp but the tiny sculpt result very fuzzy in sl, not smooth at all like the original sculpt was.. is there a way to reduce the fuzziness? and/or an other way to make tiny sculpts? thanks in advance
  7. so there's no official way on how to do it, just experimenting with layers like i'm doing...sigh!! thanks for your replies :-)
  8. noooooo all those i've seen already and there's nothing shiny there but ty for your reply
  9. Hello :-) building a shoe here. I would like to make it all patent and shiny, like latex, how can i get the perfect patent? i'm using photoshop and i'm good at it but still the patent thing makes me mad :P cause i want it perfect. is there any tutorial i could look at? what's the waaayyyyy !! help :-) ty very much
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