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d0ublE

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  1. Phantom is cheating to me. For non-physical movement do you mean turn Physical off and use SetPos() after obtaining the detected target's Pos? Is there a way to control how fast the object moves to that location? It goes too fast. Physical movement using llMovetoTarget allows me to adjust the tau which helps control the speed at which my object moves to a certain place.
  2. I've been working on having an object move to a location, that has obstacles in the way. I am using MovetoTarget to move my cube from start position to its target position. I have tried both the collision() and collision_start() events to try and sense when it runs into obstacles, but when it does it just runs into it and gets stuck. Also I tested to see if the collision events were even being entered and they weren't. So I was just wondering if anyone had any advice on having an object move around obstacles on it's way to it's target destination. Thanks.
  3. When you first create an object, say a box for instance, how do you know which side of the box is the front side of the box?
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