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Fazida Yalin

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About Fazida Yalin

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  1. I happen to stumble man versus second life while browing youtube. Watch it, ... its funny.
  2. Thanks Scope and Setekh for your views and tips. Additonal question: Is there any way on Linden side to recruit volunteers to help in supervising the Linden sandbox. I would love to kick the griefers butt but I would ended up being the griefer myself. Volunteers can legally kick their butts out from sandbox.
  3. Recently I discover a script through browsing the old script forums. It allows the user to walk and stand like normal avatar instead of the usual driving vehicle. I try it in-world and it worked.I can passed through walls and griefers were unable to cage or cage me. However, the problem is when the land is uneven such as mountain , here comes the funny movement. Both my legs were pulled upwards. I need help with experiend scripter to improve on the scripts.: Herer is the script. Sorry I am not able to remember the user post nickname: => string WALKANIM = "female_walk"; string FLYANIM = "fly"; string HOVERANIM = "hover"; string UPANIM = "hover_up"; string DOWNANIM = "hover_down"; integer WALKSPEED = 1; integer FLYSPEED = 10; integer PHANTOM = TRUE; integer TOUCHABLE = TRUE; float zoffset; integer flying = FALSE; default { state_entry() { llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y, FALSE); llCollisionFilter(llKey2Name(llGetOwner()), llGetOwner(), FALSE); vector avatarsize = llGetAgentSize(llGetOwner()); zoffset = avatarsize.z / 2; //llSitTarget(<0, 0, -0.5>, ZERO_ROTATION); llSitTarget(<0, 0, -0.1>, ZERO_ROTATION); llCollisionSound("", 0); } changed(integer change) { if(change & CHANGED_LINK) { key agent = llAvatarOnSitTarget(); if(agent) { if(agent != llGetOwner()) { llUnSit(agent); } else { llSetAlpha(0, ALL_SIDES); llMessageLinked(LINK_SET, 0, "hide", NULL_KEY); llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS); } } else { llSetAlpha(1, ALL_SIDES); llSetStatus(STATUS_PHYSICS, FALSE); llReleaseControls(); llResetScript(); } } } run_time_permissions(integer perm) { if(perm) { llStopAnimation("sit"); llStartAnimation("stand"); llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_RIGHT | CONTROL_UP | CONTROL_DOWN | CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT, TRUE, FALSE); } } control(key id, integer level, integer edge) { //Any button pressed if(edge & level) { llSetStatus(STATUS_PHYSICS, TRUE); llStopAnimation(HOVERANIM); } //Forward or backwards pressed if(edge & level & (CONTROL_FWD|CONTROL_BACK)) { if(flying == TRUE) { llStartAnimation(FLYANIM); } else { llStartAnimation(WALKANIM); //Start the walk animation } } //All buttons released if((~level & CONTROL_FWD) && (~level & CONTROL_BACK) && (~level & CONTROL_RIGHT) && (~level & CONTROL_LEFT) && (~level & CONTROL_ROT_RIGHT) && (~level & CONTROL_ROT_LEFT) && (~level & CONTROL_UP) && (~level & CONTROL_DOWN) ) { llTargetOmega(<0,0,0>, 0, 1); llSetStatus(STATUS_PHYSICS, FALSE); llSetPos(llGetPos()); //Workaround for weird prim movement behavior llSetRot(llGetRot()); llStopAnimation(WALKANIM); llStopAnimation(UPANIM); llStopAnimation(DOWNANIM); llStopAnimation(FLYANIM); if(flying == TRUE) { llStartAnimation(HOVERANIM); } else { llStartAnimation("stand"); } } //Turning key released if((~level & edge & CONTROL_RIGHT) || (~level & edge & CONTROL_LEFT) || (~level & edge & CONTROL_ROT_RIGHT) || (~level & edge & CONTROL_ROT_LEFT)) { llTargetOmega(<0,0,1>, 0, 1); llTargetOmega(<0,0,-1>, 0, 1); } //Turn right if(level & edge & (CONTROL_RIGHT|CONTROL_ROT_RIGHT)) { llTargetOmega(<0,0,-1>, PI / 3.5, 1); //Turn left } else if(level & edge & (CONTROL_LEFT|CONTROL_ROT_LEFT)) { llTargetOmega(<0,0,1>, PI / 3.5, 1); } //Forward if(level & CONTROL_FWD) { vector pos; if(flying == FALSE) { pos = llGetPos() + WALKSPEED*llRot2Fwd(llGetRot()); pos.z = zoffset + llGround(ZERO_VECTOR); } else { pos = llGetPos() + FLYSPEED*llRot2Fwd(llGetRot()); } llMoveToTarget(pos, 0.1); //Backwards } else if(level & CONTROL_BACK) { vector pos; if(flying == FALSE) { pos = llGetPos() - WALKSPEED*llRot2Fwd(llGetRot()); pos.z = zoffset + llGround(ZERO_VECTOR); } else { pos = llGetPos() - FLYSPEED*llRot2Fwd(llGetRot()); } llMoveToTarget(pos, 0.1); } //Flying if(level & CONTROL_UP) { flying = TRUE; llStartAnimation(UPANIM); llMoveToTarget(llGetPos() + <0,0,3.5>, 0.1); } else if(level & CONTROL_DOWN) { llStartAnimation(DOWNANIM); vector pos = llGetPos(); if( (pos.z - llGround(ZERO_VECTOR)) < 2.5 ) { flying = FALSE; } llMoveToTarget(llGetPos() - <0,0,3.5>, 0.1); } } //Move through solid objects collision(integer det_num) { if(PHANTOM == TRUE) { llSetStatus(STATUS_PHYSICS, FALSE); llSetPos(llGetPos() + llRot2Fwd(llGetRot())); llSetStatus(STATUS_PHYSICS, TRUE); } } touch_start(integer det_num) { if(TOUCHABLE == TRUE) { llSetRot(llGetRot() * llEuler2Rot(<90*DEG_TO_RAD,0,0>)); } } } Anyway to work around the funny movement is much appreciated. Thank you. 
  4. Thank you Monti for replying. But I do hope Linden managed sandboxes should have sort of barrier or time frame that bars new avatars from entering. At least give the griefers a hard time from entering the sandbox
  5. If you read my thread, you must be wondering why? I have been playing around in Linden Public Sandbox for a couple of weeks now and I noticed that avatars have been making scripted objects that rezzed hundreds of huge physical objects and craps that lags the whole parcel. And not surprisingly, most of the culprits that I checked have these similiar porfolios or --> birthdates as young as one day or 4 days old. Why this is so? It is because their main alternate have been banned and the same culprits have been registering new ones and making all sorts of nonsense in Linden Public sandbox. For these reasons, I hope that Linden management should disallow new avatars from straight entering the sandbox.If they are really new, they should be wondering around the New Island or making friends, learn to build in small sandboxes.Dont let them enter the Public sandbox and start griefing staff all over again. I hope my suggestion are well received and supported by genuine sandbox users and Linden staff.
  6. Hi, I have complain to Linden over these hidden object known as +Money Ball for the 4th time as the objecy has been shouting repetitive spam over my parcel. I know and understand about blocking the +Money Ball ball spamminh but I believe it will put off and annoy my visitors. For your information , I have just purchased the land and I feel discouraged abot these repetive spam that can be heard over my land . I try to IM the owner but he or she is not online. Anyaway, just curious, is anyone handling the complaint section that I can IM through and get my message over? Thank you Regards Yalin
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