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MaxTux Wonder

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Everything posted by MaxTux Wonder

  1. No sorry Gaia, i did several tests, to chek what would be the problem
  2. If your avie rigged mesh is small 20 cm cannot pass through a 30 cm hole, if the hole is bigger you can pass through. Look at this video: http://www.youtube.com/watch?v=QbMS1o3JDBk Here a similar video in debug mode with bones visible http://www.youtube.com/watch?v=6pfqV8Z1POM And vote on jira for this bug! https://jira.secondlife.com/browse/CTS-705
  3. if the weared rigged mesh is very big or very small (more than 4 meters or smaller than 30 cm) i've problem to pan the camera on it, seems that the avie is not considered as a pan center point of view, if i try to pan to my avie, the camera pan on a back object or on the back ground. Here the bug report, vote if you have the same problem! https://jira.secondlife.com/browse/CTS-704
  4. A bear? Is an hamster! Carotino hamster! http://www.hokmaph.net/carotino/ @Nacy, lol i will!
  5. bug reported here: https://jira.secondlife.com/browse/CTS-701
  6. i changed the relationship scale between the bones too, just remember to "apply" all the changes you did to the armature and to the mesh! or will not works
  7. i just scaled the bones in blender and it works fine
  8. I was in the mesh beta grid wearing my rigged mesh avatar, and Drongle told me i was invisible for him, after relog it was fine, i had the same problem today, anyone else?
  9. When i upload my mini avie, i must to figure it out myself how much offset i must to select to make his feet touch the ground, would be better if in the import preview there was a ground reference preview! Vote for this feature on Jira! https://jira.secondlife.com/browse/CTS-700
  10. try with a better weight paint, if you use blender try a "green/blue" weight paint on the bum!
  11. check the syze of the bones! i think you sended to orbit becouse your avie is very big
  12. Yes i agree, so consider to vote this issue: https://jira.secondlife.com/browse/SH-1960 i reported the problem some weeks ago
  13. Great idea Da5id! you genius! 2 mesh: one uploaded with a trasparent texture and prim physic enabled one uploaded with textures and with all the faces we wants but without physic enabled!
  14. i tried to upload a rigged mesh, this is what i get from the terminal: WARNING: LLInitParam::Parser::parserWarning: Failed to parse parameter "visble." from what it is caused?
  15. https://jira.secondlife.com/browse/CTS-690 client SecondLife-i686-2.8.0.235314 crashes on rigged mesh upload attempt. Working on Ubuntu 10.04, DAE created with blender 2.58 worked fine in the previous version.
  16. i've found your simple door object on wiki: but the flat plane linked to the door has just one face, you can look at the normals directions, and actually i don't think i can create a flate plane with two normals facing each other in blender... i wrong?
  17. here the bug report: https://jira.secondlife.com/browse/CTS-682
  18. thank you now works! now i didn't analyzed and simplified!
  19. now works was just a temporary problem!
  20. i try to upload a really simple mesh, and create a physic shape with surface analysis "high" and semplification "retain" as in the picture belove, but when i walk over my mesh, i step in middle air... using SecondLife-i686-2.7.6.234701 the object is in secondlife://Aditi/secondlife/Mesh Sandbox 1/155/48/23
  21. I'm trying to login on aditi with SecondLife-i686-2.7.6.234701 on linux, but do not works, i insert username and password then the login process stuck, anyone has the same problem?
  22. i know a way to fix this issue, when you upload a "visual mesh" you can consider the highest LOD to create a physic mesh right? If you allow to upload a "physic mesh" the same way i can upload a "visual mesh" i can simple use the highest LOD of the uploaded "physic mesh" (uploaded as a visual)! Do not really need to fix a bug, just permit to use the highest LOD of a physic mesh uploaded as a visual mesh...
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