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MaxTux Wonder

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Everything posted by MaxTux Wonder

  1. thank you for your reply Marielle, sadly i can't use triangles on a rigged mesh avie, becouse there is a bug in sl that makes triangles face textureless (for rigged avies), i didn't report it on jira becouse i don't have time to take care of all bugs i find every day (i report just when i can't work around), but i will later. *edit: If i use ONLY triangles i can import without texture problems! i just convert all quads in triangles in blender I will make you know if the faces crossing problem will persist after this try.
  2. can you take a picture of your work in blender and of your upload?
  3. Look at this video: This is the rig i made for my avie, the clothes has the exact same weight of the body, for one simple reason, i doubled the faces from the body to make clothes. and the weight paint is the same for specular bones on my avie, i made it with mirror weight painting in blender. Now look at this video made in SL, after i've imported my avie: The rigging do not works properly, on the left side of my avie, faces crosses and clothes show what there is under (the body). i repeat the rigging was made with mirror weight painting, and anyway the clothes share the exact weight paint of the body, just becouse those are doubled from the body itself! Vote on Jira if you experience the same problem! https://jira.secondlife.com/browse/CTS-731
  4. Thank you for your reply Gaia, how can i get those values?
  5. How works lods on an avie rigged mesh? Look at the video, lod 3 have a very high vertex count, and i made lod2 very low (32 vertex), but lod2 pops up very late when i zoom out the camera, it's becouse the avie is tiny?
  6. fixed, inverting normals normals affect physic shape... didn't know about that. @ Madeliefste, this is the problem: https://jira.secondlife.com/browse/SH-1960 vote this issue on jira
  7. I've problems with physic shape, i made my custom physic shape as you can see from the pictures belove, when i try to walk trough the posts i fall down... Someone can tell me why?
  8. inverted surface normals http://en.wikipedia.org/wiki/Surface_normal how to show surface normals in blender 2.49: http://www.blender3dclub.com/index.php?name=News&file=article&sid=41&theme=Printer blender 2.5: http://blenderartists.org/forum/showthread.php?197086-solved-Show-normals-blender-2.5
  9. from http://maps.secondlife.com/secondlife/Mesh%20Sandbox%204/228/139/22 but i don't remember to wich one... when, few minutes before this post, i don't remember exactly the time the avie has 3 meshes, 1 the body, 1 the tshirt, 1 the shorts the avie one gone funny... is the first one i weared
  10. When i try to upload there is a link to my account were i can take the test, and i did: There is another test? were i find the link? i tryed this link too but is the same: http://community.secondlife.com/t5/Tools-and-Technology/Mesh-Update/ba-p/990421
  11. I purchased lindens, do not work when i click the link, it tells me that i didn't complete the tutorial, but i did!
  12. I'ts an hypothetical cube that bound a mesh
  13. thank you for your reply, but i'm already a member of the group
  14. when i try to upload i get this message: Warning you will not be able to complete the final upload of this model to the Second Life servers. But i've already completed the Mesh IP Tutorial, and already insert my payment informations...
  15. thank you for your reply nix
  16. yes! this is the problem?
  17. The tree model is only 100 prim, when i resize it and make it smaller, the PE increase, if i resize it and make it bigger the PE decrease!
  18. 0.45000, 0.60000, 1.10000 here it is... 1.1 you right, i guess i can't do nothing about...
  19. i don't know how to try your commands, must to open a terminal? how? anyway yes my avie has a z value of -0.4 if i remember well, is this the problem? there is a way i can fix it?
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