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Raphael2376

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Everything posted by Raphael2376

  1. Yea I know what you mean, but I am sure it wasn't this bad before? Like his back looks like the rocky mountains lol, I remember it being smoother? TBH I've not been on sl in a while so maybe I'm just remembering it better than it was? But its pretty horrid looking either way, lol
  2. Heya Bobbie. Yea this is the normal sl avi. I tried on a mesh jacket, both with & without the alpha, though when I took the alpha off (keeping jacket on) this randomly happened, and no matter what I do I cant fix it lol >.<
  3. I know this is an old thread, but I noticed this recently on mine too, and one thing thats not here that is on mine is the stomach, just below the ribs, has two bumpy points that poke out past the pecs...does yours do this too, or is that a seperate glitch/ issue? Thanks
  4. Two more things I just noticed which are odd too, glitchy hands & chest to shoulder/ arm crease... 
  5. Even his head looks slightly polygony, which I never noticed before, and his eyebrows are sort of smooshed down to his eye which I cant seem to fix, but that could just be me...
  6. Ok so the other day I wore a rigged mesh jacket, and suddenly noticed my avatars ribs/ abs poke out through the jacket. I took it off & looked closer to see it appeared like two nobbly pronounced bumps protruding out past the 'pecs' and stomach by at least an inch or so. I've never ever seen it before, and as well as that his upper back has turned weird & almost spikey, with the shoulder blades & lower neck looking oddly pronounced & jagged. I have tried literally every fix I know of from relogging, to character tests, un-deforming, everything and to no avail. I reinstalled sl on multiple viewers, still no luck. It even effects other avatars, and on multiple viewers. I am certain this is new as I have never seen it before & it looks ridiculous. Any help is much appreciated!
  7. Just thought id let everyone know that i tried to age verify again today and it worked fine. Im not sure what was wrong but it seems it has been fixed.
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