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Kusha Aabye

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Everything posted by Kusha Aabye

  1. Please help me with sculpt map baking. When I'm making some long and thin sculpt (rope for example) and it looks fine in blender, when I import it in SL it looks rough, not as I made it. Im using sculpt map 16x64 or 8x128 and use lossless compression. It happens only with long and thin sculpts.
  2. I have problems with installing Avastar. I downloaded Blender 2.6 and followed all steps. But when I chosen avastar-1-dev-333.zip to install it to add-ons the program started to “think”, went unactive and never stoped. I waited for a long time and it’s just the same. Finally I clicked at some place of the screen and it gave me an error and closed the Blender. Now I can’t open Blender again, it closes right in the begining. I tried to do it with Blender 2.59 and it is the same. I’m working with Windows 7. Please, help me.
  3. I have problems with installing Avastar. I downloaded Blender 2.6 and followed all steps. But when I chosen avastar-1-dev-333.zip to install it to add-ons the program started to “think”, went unactive and never stoped. I waited for a long time and it’s just the same. Finally I clicked at some place of the screen and it gave me an error and closed the Blender. Now I can’t open Blender again, it closes right in the begining. I tried to do it with Blender 2.59 and it is the same. I’m working with Windows 7. Please, help me.
  4. How much does it cost to order exclusive sculpt with shadows and textures? Is there any certain price for prim or something??? Thank you
  5. No. If you creat sculpt at 3D program, all meshes there have some number of faces or poligons. At SL you see this mesh as one face but still can put the texture to particular face or poligon. As with cube in SL creating tools. There is actually 6 faces.
  6. I saw all those tutorials and there is no answer for my question. I need to make in Blender multi part scupt with one face (poligon) per side (for table or shalves).
  7. I'm sorry. It's my mistake. I was taking about Blender 3D program. How can I make that there, that at finish I would have such sculpt.
  8. Please help me with this question: how to make multi part sculpty from one prim with one face per side??? For example: shalves, table, cabinet. What mesh should I use and what's next?
  9. Please help me with this question: how to make multi part sculpty from one prim with one face per side??? For example: shalves, table, cabinet. What mesh should I use and what's next?
  10. I'm looking for a tutorial on how to make sculpted hair in Blender for SL. Can you help me, please??
  11. I can't export this hair to Second life. I need to do the ones with UV map.
  12. I'm looking for a tutorial on how to make sculpted hair in Blender for SL. Can you help me, please??
  13. Hello. I need help with multi-sculpties export to LSL. I saw a lot of tutorials and comments on this problem but didn't find the answer. I try to export multi-sculpties and get only one lsl file in folder but I'm still getting as many lsl files as many sculpties I have. I have Jass-PUB and I tried to install separately Blender 2.49, Pyphon 2.6.6 and Primstar 1.1.0. It still does not work. Please help me!!!
  14. Thank you very very much. Lossless compression is working, and I'm so glad I can continue my work in this area!
  15. Can you please explain more about lossless compression? I just don't really know how it works. What steps should I do? Thanks again everyone for helping!!! I like this pot too ))))
  16. Here is the link http://pasteall.org/blend/6721 I'm usually using png to save UV image. Does this matter? 64x64 in not working. It looks the same.
  17. Here is what I made and how it looks like in SL. Thanks to all answers. I will try to follow your advices.
  18. Please, can somebody explain to me why my scripties at Blender looks nice and smooth but when I import them in SL thay look ugly and crooked? I'm marking them as sculpty prim at importing... What can I do to fix it???
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