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Keelan Jinx

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Everything posted by Keelan Jinx

  1. Ok, very helpful feedback, folks... even if it wasn't what I wanted to hear! lol
  2. Thanks for your response and the hint about being able to script a box to accept it, but I think I need clarification on one point - how can you get an object to give a copy of itself? I thought an object could only give out it's contents, not give itself without using the help of an avatar to pick it up and give it. In my case the whole operation needs to be scripted to work automatically. Basically, I am trying to create a delivery system that will be able to auto-assemble a collection of objects, and then send that collection to an avatar in a different region. I don't mind if it arrives as a box they need to unpack or as a folder full of items in their inventory, but the whole thing has to be done only with scripting. I want it to arrive as one transaction, not have to have the avatar accept each piece individually.. that's why either packed box or inventory folder would work.
  3. I thought about this more and realized there is one other thing that might be useful for my situation. If it is possible to make an object with a script inside that can pick up another item automatically and put it inside itself. Does anyone know if this is feasible as well? Thanks again!
  4. Hi there, I've been researching the constraints of these two commands, and I am trying to find a way to get around some of the limitations mentioned in the LSL wiki. Does anyone know of a way to do either of the following things via scripting? 1. Give an SINGLE inventory item to another OBJECT that is NOT in the same region? (http://wiki.secondlife.com/wiki/LlGiveInventory) or 2. Give a FOLDER of items to an AVATAR that is NOT in the same region? (http://wiki.secondlife.com/wiki/LlGiveInventoryList) Thanks in advance for any help!
  5. Thank you for the information Drongle!
  6. I understand that UUID flipping in order to enable mesh animation will not be allowed, and I also understand why. What I'm wondering is if regular texture changing on a mesh surface via scripting will be allowed. Does anyone know? Example: You are wearing a mesh shirt and there is a touch-activated dialog box script that will enable the pattern on the shirt to change. Thanks!
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