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Rune Greenwood

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Posts posted by Rune Greenwood

  1. ya I know that I can edit it like that, just realllly didn't wanna do that for the 300 some prims that i have to work on since as I said I'm trying to go two tone with it lawl :P Regardless all the input has helped, think I'm just gonna make it all the one color, then slowly edit the second color in sporadically just to see if I can make it work lol ..... thanks again !!!!! :)

  2. 11 minutes ago, Rolig Loon said:

    There are many ways to approach the problem but they will all involve having some way to address each child in the linkset (or maybe each face on each child prim) uniquely and they all assume that you have permission to modify the hair.  Without knowing exactly how the hair is constructed, it's hard to guess what approach is likely to be most pleasing.  Basically, though, the trick is to identify each thing you want colored and then step through the full set of them with a function like llSetLinkPrimitiveParamsFast, which will let you apply all changes at once.  Schematically, you'd have a horrendously long function that looks like:

    llSetLinkPrimitiveParamsFast(LINK_SET,[34,Link1,PRIM_COLOR,ALL_SIDES,vColor1,1.0,34,Link2,PRIM_COLOR,ALL_SIDES,vColor2,1.0,34,Link3,PRIM_COLOR,ALL_SIDES,vColor1,1.0 ......]);

    and so on, until you had identified every single link and its intended color.  The magic is in how you decide which link to apply which color to.  Only you can decide that.

    As a somewhat different approach (and possibly more aesthetically appealing), I suggest thinking about changing textures on the various prims instead of changing colors.  The problem with changing colors is that they will have the same intensity and hue wherever you apply them, so you will risk having your hair look like old-style "helmet hair." If you create separate textures for each of your color variations, they can have all of the subtle shading and highlighting built into them. In the end, you'll be able to wear red hair that doesn't look like someone painted blonde hair red.

    Thanks so much for the speedy reply, and while I did sorta understand all of that I don't even know where to start with getting that script made up, I'm still pretty .. basic to scripting *earflats* 

     

    The hair I have is moddable thankfully, I currently have a script made by a friend LONG ago that lets me set every prim to either one color or rainbow ((no idea how he did that but it's pretty)) While I love it to do death I do want one that lets me have slightly more control if possible. My ability to affect textures however is about as bad as my ability to ...well I suck at it lol 

     

    In the end what I'm looking for is probably going to be insane so I'll end up having to probably color it manually as much as that thought makes my eyes bleed in anticipation of spending an entire day finding each prim *snicker* regardless thank you SO much :)

  3. Not sureif this is the right place for this or not but

     

    I am trying to make a script, that can change the color of my hair ((nightmare city any of you that know about how hair is made >.>))

    What I'm after is a way to tell it two colors, and have it split the prims between those two colors....not sure if this is even possible or not ,thanks in advance for taking the time to read this anyway!!!!

  4. This is probably gonna sound stupid to those of you that figured this out ages ago but... how in teh world do I actually link anything to mesh body parts ... it doesn't seem to work like it used to when linking to prim parts... When I try the object doesn't stay where I linked it, when I try to move/rotate it into place again it breaks like big time ((parts go everywhere)) 

     

    I am not sure what I am doing wrong but I feel like an idiot right now heh .. thanks in advance for taking the time to read this 

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