Jump to content

Nicole Hansome

  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About Nicole Hansome

  • Rank
  1. thank You Very much i will try that asap and give a Feedback then ?
  2. yeah.. only the inner ones just tried it.. its has still 35 prims .. Hmm.. maybe.. what if i would take a cube? maybe thats not so prim heavy? but i dont know yet how to apply my 360 Texture on it ?
  3. hello Thanks for the answers so far. well, i already thought about it and tried it with usual sphere prim.. but.. what i forgot to say in my first Post, i have a few self made 360 degree panorama picrures which i want to apply to the sphere.. on a usual prim Not really possible ?
  4. hi im still a beginner in creating mesh so im concentrating on making simple things and objects.. i want to build my own sky sphere to surround my house in the sky.. my Problem is when i create the sphere in cinema 4D and Upload it to sl then i got an enormous LI (Primcount).. when i make the sphere 50x50 i have 40 prims.. of course the bigger the more prims.. okay.. but 40??? is there something i do wrong during the upload maybe? or does anyone has some tips for me how or what to do to lower that primcount of a simple sphere? thanks very much in advance
  5. Hi Thanks Darkie for the Info, but it's okay, it will only be used when im online sending the information from my viewer.. And thanks very much Trixie. The script works perfectly for me :matte-motes-kiss:
  6. Hi :) Im currently experimenting with the stream title feature in the Firestorm Viewer (Current playing music titles are showing up in the nearby chat). I found out that I can also let these titles send to a specific channel. What i'm now trying to find out is how can i convert this stream title info on the channel into a hovertext or into a say or shout command ? I know to listen on that specific channel for the information but how can i make it to show up as hovertext or other commands ? Thanks much for help ^^
  7. Thanks very much Kwak :matte-motes-kiss: That did the trick.. I just had to adjust the pixelborder settings before baking the texture. I have set it to 4, that worked very well for me :matte-motes-big-grin-squint:
  8. Hi :) I have created a little test shelf in Cinema 4D (see pictures below) and on the pictures you can see what my problem is. I always get those ugly bright edges. I have no idea what im doing wrong...When i render it in Cinema 4D it looks clean without those edges.. Once i load it up it on SL it looks like that. Could anyone please tell me what the possible problem is ? is it a problem with the Mesh model itself ? or is it rather an uv map and/or texturing problem ? and what can i do to fix it ? Thanks in advance :)
  9. Awww thanks youu sooo much I've been working for hours on this and now with your help i made in seconds.. Thanks very much :matte-motes-kiss:
  10. Hi all :) I m trying to create a hollow mesh cube in cinema 4d but i cant find out how ? I know about extrude and inner extrude function but when i use these functions then the cube is open on one side.. what i want to create is a closed cube which is hollow inside, so that i can be inside then.. Like an environment cube.. Of course i could take 4 walls, a ceiling and a floor then i have my cube but i want a single mesh cube which is hollow inside. Please could anyone tell me how to do that in cinema 4d ? I was spending several hours with no result so far :( Thanks much
  11. WOW great.. thank you very much :matte-motes-kiss: That script works works perfectly.
  12. Hi Thanks, but i tried this before and it doesn't work .. The wiki says llSetSoundQueueing allows only 2 sounds to be played in queue.. thats my problem
  13. Hi all :) For Halloween i had a short mp3 file which i converted to wav. format and then split it into 4 parts.. Now i wanted to play these 4 soundfiles seamless in a row when someone touches the object. I usually had such a script in my inventory it'S a freebie but unfortunately i cannot find it any more :( I have found a pretty long script which does it, but it's not what i'm searching for because it will preload all files too long before starting with the first sound at all.. So im starting over right now.. I have found this one here .. that works very well, starting immediately when touching the object, but works only with 2 files.. Thats the Limit for a single object.. What do i need to change to play my 4 files in a row ? default { state_entry() { llPreloadSound("Sound1"); llPreloadSound("Sound2"); } touch_start(integer detected) { llSetSoundQueueing(TRUE); llPlaySound("Sound1", 1.0); llPlaySound("Sound 2", 1.0); } } Thanks very much :-)
  14. ah ok.. But when he leaves the scripted prim he is still over my land or did i misunderstand it ?
  • Create New...