Jump to content

Captain Edwyn

Resident
  • Posts

    11
  • Joined

  • Last visited

Everything posted by Captain Edwyn

  1. I'll clarify this... or repost part of the OP, since these posts are repeating. "2. getting a halo around png alpha textures on prims. Wasn't happening before." I've had the texture I mentioned for about a year in SL. I looked at the original, it was fine just like I have done for 1000's of other textures over the past three decades of computer graphics work. Some how some time it got botched, either in jp2 conversion or after, don’t know. But I’ll just replace/reupload the texture using a different format, as mentioned. Not very worried about it, it’s rare that I use alpha textures. The real upload cost hit will be replacing all my other converted png textures that just want to flicker now. Done deal.
  2. yeah figures they don't even allow uploading the format that they convert to
  3. Thanks. I'll just be exporting all my graphics for SL using jpeg2000 in the future. I assume it doesn't convert an image if it is already jpeg2000.
  4. As far as paypal goes, it also needs to be a "verified" paypal account. I've researched this, and it is very pointless, no real difference between verified and non-verified for the receiver. Verified you must plug a CC# or bank account into paypal. Second Life is so far the only game/mmo I've found that requires a verified paypal account. I simply do not use my CC# or bank account # on-line. Look what just happened to SOE! I always use game cards or paypal with a debit card refill code that works for paypal, they sell them at many places. So even though I have quite a bit of cash in paypay, they still wont accept it here. Basically forced me to use a 3rd party exchange because I don't want to worry about having my bank account breached by some hacker, and at that I buy less Lindens due to the poor exchange rate using a 3rd party exchange. I guess I can live w/o the sub, but less Lindens to spend to help support my favorite SIM's I guess. And yes, as for those cards, I assume you are speaking of the gift cards visa/mastro/AE, hardly anyplace accepts those any longer apart from those that sell them. It's all really odd me thinks, all these alternative payment methods but so many are refusing them now and requiring plastic that can be tracked and easily stolen as well. It really is good money for some to be able to review your purchases for their marketing research schemes. I don’t like being tracked, it’s nobodies business what I buy.
  5. 1. So I found this: VWR-20185: https://jira.secondlife.com/browse/VWR-20185? But it just gives me the info that there is some problem with png's? But not exact. Now on PNG w/o alpha I get some flickering effect; where as the texture stops showing as if becoming an alpha. That when panning angles. If I use a lossy jpg (jpg's are ebil imo), then there is no flickering on/off of that jpg image format texture. If I layer some prims with png's like one ontop another at about 1m distance in this case, the top prim with the png will not show at all - or very hard to find an angle for it to show. That's my observation at least. However, on an older build, where I used PNG's (non-alpha), no problemo. Any new build though, just flickers. Have tried multiple viewers. Oh and have seen this problem with other peoples builds, like transparent/flickering tree ttextures, where you see through holes in the trees to trees behind them etc... though I'm sure those are alpha textures more like in the jira report. 2. getting a halo around png alpha textures on prims. Wasn't happening before. Seems to have just started the past few weeks or so. So like the alpha png flag on my ship, I now get a white boarder around the texture between the masked alpha part and the visible areas (the flag texture). This really shows up pretty intensely at night settings as opposed to day settings. Looked fine before, and still works fine in other real-time rendering engines, but suddenly not here so well. So is there something going on, and is there a work around? I don't usually use TGA, havent tried it here, though the jira is reporting some problems with it as well so guessing I'll get the same effect. Actually I only use png or DDS highly preferable, though I see no option for DDS :( edit: hmm actually didn't know they convert it all to jpeg2000, just found that out. So I guess it's not the png or tga formats that are the problem, but the jpeg2000 conversion they are using? So I guess this is why I'm not having problems in other render engines. hehe why on earth jpeg2000 in a real-time rendering engine?!? Personal opinion, but DDS as it is the only format that stays compressed in VRAM and then some other format for transparencies imo would be better (and common). But anyway, guess it’s something to do with their reformat.
×
×
  • Create New...