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Addison Riler

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  1. I'm in the process of learning Maya (tutorials) and while I'm currently going through the NURBS I have some questions relating to NURBS sculpted for sl. Can I use curves or just the cylinder, sphere and torus? I've been reading on this forum that I shouldn't use loft or extrude, is that true? And that I shouldn't cut the surface e.g. cut the bottom half of a cylinder, delete it and only export the top half into sl. Could someone please clarify what I can and can't do in terms of nurbs and exporting to sl?
  2. Hi I'm intersted in the Dancer position. Send me TP and I'll visit, the above isn't working for me either. Addison Riler
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