Hello everyone! I've read a lot from the forums and have taken a lot of time inspecting many of the clothing items I've purchased from the marketplace. I am very interested in beginning to create clothing, and have already begun to do so with shirts and whatnot in Photoshop. I am aware that additional features (Like ruffles, skirts, large sleeves, and more) are created using the prims. I've fooled around a lot with those as well, but it starts getting a bit complicated when shapes seem to deviate (like ones that I've seen in corset ruffles and belt links). I'm curious - can these strange shapes be created in Second Life itself, or must they be done using programs such as Blender, Maya, or others similar to these? If so, my question to those of you who are familiar with this hobby would be - what program do you usually use, or find yourself going into a lot to make sculpties? Are there tutorials for specifics like this, such as the linked prims to make the shirt ruffles, belts, or even bows that are on the back of some dresses? I would also like to find something (maybe I'm blind, but I've looked around and I'm having a hard time) which explains options in the build feature for SL, such as the physical and phantom check boxes I see, and what common features are checked or used for clothing items. Sorry if this topic has been thrown into the wrong spot - I'm relatively new to the forums here. And sorry for the text walls!