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Everything posted by deanimo

  1. problem resolved, thanks to both.. i didnt know the getattached function, resolved using inside of on_rez event if (!llGetAttached()) { Thanks!
  2. I want to make a script that detects when my object is dropped on the ground, and not attached, for example an script that says "i m on the ground" when it is dropped on a sandbox, and not attached, i couldnt find an event that discriminates when is rezzed on ground or attached, i tryed in on_rez ovbiously but i get the same result when the object is attached... thanks all for your help.
  3. i m not sure if that is the problem, if it is work with another animation, it should work stopping and playing the same animation, and if the stop takes a time... the anymation should stop at least i think.. maybe it doesnt start again but should stop.. and i already tryed with large sleeps and doesnt work either.. really i dont know what else to do.. thanks for your time.
  4. hello, sorry for bother you all but i want to know why my script isnt working. i tryed to restart an animation using llStopAnimation(animation1) llStartAnimation(animation1) and doesnt work, but if i use llStopAnimation(animation1) llStartAnimation(animation2) works fine.. why when i want to restart the SAME animation simply continues playing the animation an never stop it and never start it again? i leave you the code here so you can try.. you only have to place this script and 2 animations to try it /////////// USER SETTINGS //////////////////// string floattext = "Sit Here"; s
  5. Any one knows if there r any way to set a link texture to custom number of child prims? for example 4 5 6 9 15 and 20, i tried: llSetLinkTexture([4,5,6,9,15], "texture", ALL_SIDES); and dont works.. sure exist a sintaxys for it...
  6. thanks to all, good ideas.. and problem resolved.
  7. hello, sorry for bother you again... but is there any way to keep a variable value after the llResetScript?! and other question.. is there any way to read the value of a variable inside other script located inside another prim linked in the same object? thanks.
  8. hello, i need a script to play some animations.. 5 or 6 animations.. and i wanna the second starts after the first one finish.. and the third one when the second one finished.. and all when the previous finished, and i dont know how to do it because i only found the llStartAnimation() and llStopAnimation() function.. and i dont have a function to know when an animation ends, or get what is the lenght of one animation.. so.. any idea? thanks..
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