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Always Stillwater

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Posts posted by Always Stillwater

  1. Scratches my head -- they both seem quite similar, I *think* you need a smaller friction timescale to make the angular rotation stop more quickly.  The angular motor decay will stop the force causing more angular motion but it wont stop until friction slows it down and stops it.

     

  2. 9 hours ago, Rolig Loon said:

    ... and let you use the keyboard arrow keys normally  ... so that you can move the worn vehicle the same way that you would normally make yourself move, using the keyboard arrow keys.

    yes, but if I understand what you are suggesting (in the 2nd part of your answer) then this is what I am trying to avoid, I dont want to use avatar-motion as the vehicle-motion since it is unrealistic (you can turn sharply, single speed, etc).  What I wish could be done is to block avatar-motion and use those arrow-keys to cause scripted motion suitable to a vehicle.

  3. Now-adays griefers have ruined much of SL, causing many sims to not allow objects to be rezzed.  not for visitors, and often not for land group members since that group is often given out fairly freely.  One of the big headaches that causes is for vehicles.  if I have a car or bicycle, boat or floatie, plane or hang-glider then I am out of luck on many sims.  I cannot rez my vehicle and hence cannot use it.

    Yes, you can have avatar attachments that LOOK like a car or bicycle, but they don't behave properly since they move as your avatar walks-runs-flies etc.

    Maybe I have just never encountered a "well-known" solution and if so please enlighten me.

    What I seek is to be able to change a simple vehicle (lets say a car for discussion) and have some way to go to a no-rez sim and attach it to my avatar and have it take over avatar movements so i just move in a scripted car-like fashion.  physics would be wonderful, but i would gladly settle for the pre-physics style of scripted incremental (timer-based) movement.  Basically what the attachment vehicle needs to be able to do is:

    1. stop normal avatar controlled movements (walk, run, fly, etc)

    2. move the avatar in scripted direction (script no using keys instead of avatar) - and yes, i know this movement would be inferior to normal object vehicle movement.

    It would not be a work-around for griefer objects since it would ONLY work on the item attached to an avatar present in the sim (same as today) and there would be no way to spawn off multiple objects or have them move independent of the avatar.

    IS THERE A SOLUTION? CAN ANYONE POINT ME AT SOME ATTACHMENT-BASED MOVEMENT FRAMEWORK?

     

     

     

     

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