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Sanya Bilavio

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  1. Thank you for that, checking them out now. I also just found this https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-127A696A-C49D-4696-9415-6638D548E203-htm.html and it helped me figure out where the vertex normal tools were in maya so I feel like i'm going in the right direction finally.
  2. Hi, I have created a mesh head and it's suffering from the windlight/mesh parts neck seam issue. I'm aware of the limitations of the engine and neck blends, but i'm curious is there some sort of work around that doesn't include a neck blend yet? I was checking out other heads and Lelutka seems to have found a fix. I also read other posts here on the forum and understand it could be my vertex normals but I have never been able to find a good tutorial or help on how to do this to even see if it works. My head and skin match, I made them both myself as well so I know there isn't a seam on the skin itself. I use autodesk maya and blender. Mine Lelutka EVO X
  3. Still looking for someone who can do this, the guy that I thought was going to make it hasn't responded back for a while Paying 5k! Need it as soon as possible
  4. ty, but i've already bought 3 other ferris wheels wasting about 4500L$ total trying to dissect or use the scripts with no luck, and none of the ones i bought look good enough for me to use on my sim. I'd prefer a custom script to make the one i made work.
  5. Thank you Megatkinson I will! but if anyone else can pls let me know, I would like to have it sooner than later.
  6. Hi, i'm looking for a scripter that can get my ferris wheel to spin and load cars properly. I would like for it to spin for 5 minutes then stop for 2 minutes to let people on & off, then start back up again. I have the base spinning fine with this script http://digigrids.free.fr/wiki/index.php?title=Ferris_Wheel but i'm getting an error when I try to get the cars in. So if anyone can get this script to work or one of their own that'd be great. ferris wheel pics https://gyazo.com/fd8912be5a6b9c846755881d3e810a44 https://gyazo.com/8651e3f3025f26ef2a43fdf7809ac84d https://gyazo.com/d9f422083c410e603791943d6bf804b4 Paying 4k for anyone that can do this job, ty ❤️
  7. Hello, i'm looking for someone who can help me make a script for a working ferris wheel. I have the ferris wheel, the car, and a ticket booth all meshed. I would like for it to spin about 3 times, stop, wait 1 minute and start spinning again. Even better if someone can sit in a car first, click a button to start, it spins a couple times & then stops. There are 12 cars in total. Snapshots below https://gyazo.com/d9f422083c410e603791943d6bf804b4 https://gyazo.com/8651e3f3025f26ef2a43fdf7809ac84d https://gyazo.com/fd8912be5a6b9c846755881d3e810a44
  8. Weighting & shape issue, i pushed the upper lid out some more and tweaked the inner parts : https://gyazo.com/a289d120142ac4ca24085e3a7649fd5c not perfect yet but it will be Tyvm for your help!
  9. Hmm really?? I guess ill mess around with it some more, it would be something that simple -.- lol
  10. Hello, i'm working on animating a bento head and am running into an issue when trying to make the blinking animation. I'm using Avatstar 2 animating the default avatar included with it (using the default avatar because for some reason i could not import .dae files into blender, they just wouldn't show up in the scene) When i animate the blink it looks totally fine in blender/avastar : https://gyazo.com/83b80ac33731c5396cb25895b83719e1 However when i uploaded it into SL it looks like this : https://gyazo.com/eaa4a6b372f3a7ab7960210a25d2da1b For some reason its clipping inward to my eye instead of rotating downward like it should. If anyone has an answer as to why this is and how i can fix it please help <3
  11. Hi everyone, Im trying to rig a mesh head to the bento skeleton. Once i smooth bind it and copy weights i get this error when i try and paint skin weights : https://i.gyazo.com/0595cbb24c64e800cd53ad020b4fcde6.png All the bones are greyed out/locked when i go into the menu : https://i.gyazo.com/1e24050c3815f5cb9c310d9b3bbf651c.png Ive copied weights the same way in other scenes before with no errors. I checked the bound skeleton and the mFace bone is there. Any idea what this could be?
  12. Hi everyone Thank you very much for this thread and all your hard work, ive been reading through a bit trying to get the gist of whats been going on but its so much Im working on mesh heads for bento and am having an issue i was hoping to get a bit of help on. Im using Autodesk Maya 2014 and have the MayaStar 5.0 plugin installed. Ive downloaded the bento female skeleton from the wiki page and have tried using the one included with mayaStar, however im getting an error whenever i try to paint weights. https://gyazo.com/0595cbb24c64e800cd53ad020b4fcde6 The weight paint tool comes up however all the bones are greyed out so i cant select them : https://i.gyazo.com/1e24050c3815f5cb9c310d9b3bbf651c.png Also when i tried uploading the head into SL the include weights button is greyed out. There is also this line of errors when exporting : https://i.gyazo.com/1fe85f41cac8b4cd3af7fefc9faa34bb.png
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