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Lexia Moonstone

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Everything posted by Lexia Moonstone

  1. There's nothing I love more then pushing a creative tool to it's limit's, that's when it takes real creativity to over come the limitations. It's easy to just add more prims to make some thing look better, much harder to find a creative way to do the same with less, and I like that challenge. For example the largest object you can currently make with the default building tools in any viewer is not 64m, it's around 121m, this only works with some shapes. For me, I don't think the prim count effect creativity of creating individual objects, but I do think the cost of land effects my creative in larger projects. For my personal use I've found the best compromise in SL between cost, space, prim count is a 1/8 to 1/4 homestead. On an other grid I have 10 sims with 100,000 prims each. The prim count hasn't changed my creative process for building individual objects, but the extra space sure helps with building citys, and landscaping, and being able to create 256m prims, and linkset that reach over several sims allows me to do things I can't do in SL. The biggest creative limitation with that much land/prim count is time. Most of the limitations in SL for LI and link set rules can all be over come with some creative use of scripting. Which is why I had to learn scripting in the first place. What I really wonder is what is the impact of prim count on the economy, if we had cheaper land with more prims, then would people shop more to buy more things to put on their land, and more people would likely have land to put things on
  2. You can't sell only to a group with out a script. Assuming you have the scripting done right, to sell from a scripted vendor, not just prim set to "buy object," you need to set a scripted object to "pay object" If you all ready have a vending script, you can just add Rolig Loon script to it for the group detection. With out knowing more or seeing your script we can only guess.
  3. You don't need to have 100% of people agree that the considerate flag is a racist symbol, you just need the racist to use it that way to make it so. Today's news really shows that. "The Ku Klux Klan plans to hold a pro-Confederate flag rally at South Carolina's capitol" http://www.reuters.com/article/2015/06/30/us-usa-south-carolina-klan-idUSKCN0PA11920150630 Only A Confederacy of Dunces would think this rally is going to help save the considerate flag. It's the perfect proof of why it needs to come down.
  4. try joining an other (smaller) group the owners is in so you can see when the last time they logged in was. If they are not logging in frequently you may need to resend your note card in case their incoming note cards got capped.
  5. my it's the next big breedable trend in SL. Adding more lights, and such gives you a better chance of getting a rarer dance floor.
  6. I read a great quote by Churchill the other day : "You can always count on Americans to do the right thing - after they've tried everything else." Which is why I support getting more of us Americans to join SL, because it's a much safer place to try thing.
  7. LaskyaClaren wrote: "'Second Life has sanctioned partnerships between couples regardless of gender or identity for years," explained Justice Anthony Kennedy, 'and it's begun to hurt our bottom line. America has permitted itself to fall behiind SL and countless other MMOs. This country can no longer afford to let the growing Marriage Gap go unanswered: we are begining to lose users!'" Of course, this is a slippery slope. How long before SCOTUS bows to pressure and legallizes marriages between Furries, dragons, robots, and sports cars? ;-) More seriously, congratulations to the US and to my American friends for this ringing confirmation of the power and importance of Love. :-) I'm sure there are many people that would love to marry their RL car, The problem is some car lovers are polygamist, and would want to marry more then one car, even in SL you can only have one partner. The other question I would have about marring a car is who would own the title? I all so wonder if it would lead to people marring their car just to change their last name. That might be a good way for LL to allow people with out a last name to get one, I know that's been a big issue for years.
  8. DejaHo wrote: It's funny how lots of married people wish they hadn't. Go figure. It's easy to figure, there are still narrow minded people that can't stay out of other peoples personal lives. Luckily there seems to be fewer every day.
  9. Bree Giffen wrote: I just tried making the mirror from water in a sandbox and it looks acceptable. The reflection is very pixelated but still detailed. The code to render reflections is there. I wonder why it cant just be added for mirrors. On an aside, there aren't many sandboxes with water. Plum is the only one I know. Azure islands had one before too. all the channel test sand boxs have at least one sim with partial water.
  10. if it's was an inworld transaction your out of luck, if it was on the marketplace look at your MP records those don't get erased.
  11. That reminds me of an other old trick I forgot about, I have a mirror that you would sit on and the animation would put your avatar behind the mirror but force you camera view to be looking at the mirror from the front. An other way that would give a real mirror like effect would be to have a bot with a web cam looking out of the mirror streaming that image to media on a prim.
  12. you can use water as a mirror, ok so you would have to turn your house 90 degrees to get the mirror on a wall, but it can be done. I like the idea of building on a 90 degree angle it gives a sim a 256x 4096 foot print to build on https://zonjacapalini.wordpress.com/guides/mirror-water/ here's an other mirror like effect in SL using synchronized animations. http://nwn.blogs.com/nwn/2010/07/sl-mirror.html
  13. Out of curiosity I checked how many Gacha items are listed on the MP: 41,205
  14. If it's in an attachment, and your using the root prim, change it to a description of a child prim, llGetLinkPrimitiveParams( 2, [ PRIM_DESC ]); If it's not in the root, it's reading the description of the prim it's in. you could change it to read the root, llList2String(llGetLinkPrimitiveParams(LINK_ROOT, [ PRIM_DESC ]), 0); or use the first fix to read the prim it's in. see caveats here: http://wiki.secondlife.com/wiki/LlGetObjectDesc
  15. wolfman06660 wrote: Hopefully I'm putting this in the right area. I have a new Sergal avatar, and wanted to add some color to the tail. The tail happens to be mesh, so I cannot go thrugh the same procedure that I did when I worked on the head. What I want to do is add color to the tail fluff area only on the tail. I have been told that this can be done, but I have no clue how, or where to start. Any advice for someone new at messing with this? TIA. If it's editable then you should be able to add color to a mesh face just like a prims face, but if the tail has only one face then you can only edit the color of the entire tail. If the tail only has one face and or is part of the body, the only way to color part of it separately would be with a UV map, if one was included.
  16. I think you might be using the wrong event (touch is an event not a function), what I think you may be looking for is to detect a collision event, not a touch event, but still can't do that directly form a hud, only object to object or object to avatar. Without knowing more about what your trying to do we can only guess. Here are some link that might help. http://wiki.secondlife.com/wiki/Category:LSL_Events To script you don't need to learn every thing, you just need to be able to reference it. http://wiki.secondlife.com/wiki/LSL_Portal Become familiar with whats in each of these links, and you'll be able to answer most of your own questions. Functions | Events | Types | Operators | Constants | Flow Control
  17. not so encouraging to see that in the suggestion form there isen't even a marketplace category you could use ether commerce or other.
  18. I think it's a good idea, it's not really a bug it's more of a feature request, so Think filing a suggestion would be good way to try in addition to the support ticket. The more people put in suggestions about this, the more likely LL is to do some thing about it. I suspect even if they wanted to fix it it won't happen until after VMM is completely rolled out. https://support.secondlife.com/suggestions/
  19. JoeKingleigh wrote: Lexia Moonstone wrote: JoeKingleigh wrote: A well-known antipodean cross between a dinosaur and a chimpanzee has been quoted by the credulous Auman as suggesting that SL is a game because it has a goal. She/he/it/whatever then goes on to say that the goal is to coexist. Joe /has news for everybody. //You can't win. ///Because Joe doesn't coexist with anyone. Joe seems to coexist on this forum. Joe isn't even present in this forum. Joe /Difficult, eh? only from your point of view
  20. JoeKingleigh wrote: irihapeti wrote: i would of wasted 1L on you tho. but you dont show up in the inworld search. so oh! well I mentioned in another thread that I don't co-exist. Joe /Mainly because I don't exist. you co-exist now, I just sent you a blank note card inworld.
  21. If there or 2 parts of the texture you want to use separately, use the texture off sets and repeats to line up the part you want, but you would only be able to tile them in one direction. The other possibility is that the texture is UV mapped for a mesh object, hard to tell with out seeing the texture
  22. JoeKingleigh wrote: A well-known antipodean cross between a dinosaur and a chimpanzee has been quoted by the credulous Auman as suggesting that SL is a game because it has a goal. She/he/it/whatever then goes on to say that the goal is to coexist. Joe /has news for everybody. //You can't win. ///Because Joe doesn't coexist with anyone. Joe seems to coexist on this forum.
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