
thesammy58
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With certain mesh clothing I'll sometimes see artifacts, like a big stretched out line.This has happened to me about 5 times now, and it seems to only happen with fitted mesh. I have attached a picture. My graphics card is AMD Radeon HD 4350. Any ideas on why this is happening or how to stop it? I use Singularity as my viewer.
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Thank you everyone for your input. :matte-motes-big-grin: I will be sure to change llResetScript now that I know the depths of it.
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Does llResetScript tend to cause region lag or anything like that?
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Thanks to both of you. :matte-motes-smile: I put in an llResetScript(); under the timer event and that seems to have fixed it.
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This is very irritating... I copied in what you wrote and now it still doesn't seem to be choosing a random time. I can predict in my head when the timer is going to go off again, and that's not what I want. I'm doing the math and everything but it just doesn't seem to be choosing a random number. I have the timer going off over and over again, like in a loop. Should I reset the script each time it goes off or something?
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That wasn't what I was expecting. :matte-motes-stress: Should I change the numbers to 10 and 9 so it will choose between 10 through 1? That doesn't seem to work either.
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I changed the numbers to 10 and 1 and all it did was set the timer off every 9 seconds?
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Would I do this? llSetTimerEvent( 30.0 - llFrand(15.0) ); And then replace those numbers?
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How can I set a timer to choose a random time between two integers?
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How do I make a texture or object 1-D?(Follow the screen)