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Cerise1488303085

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Everything posted by Cerise1488303085

  1. Void Singer wrote: Yellow?!? normal ban lines are RED.... so if they're seeing yellow... ...then they are using a 2.x viewer. They look like police tape now.
  2. Hi, all that is available right now is this style, it only removes them from badges, for those posters with badges. I might do a more general rank removal thing to work on any Lithium board, there are others where the ranks are even more strongly disliked.
  3. Rolig Loon wrote: That might be it, but if so it's not consistent. Right not consistent. There are some "sticky" spots where the cursor can get stuck, and the key strokes to break away are not always clear. It also acts a little different in every browser. The editor here is the same one that Jive used, so it shares the same flaky parts.
  4. Oh, Trimming Hedges is (was?) an avatar in SL, I don't think he did RL game shows in any country!
  5. It is a certainty that if the kudos button is enabled in this section, participation will drop.
  6. Ohhhh so he meant that soft body physics was coming soon! Whee, so now the official viewer can have features that can barely be discussed on the official forum! I am sure there will be lots of "just fix the bugs" but most of this work was already done by the time Emeraldgate happened.
  7. Hi Qie, there are some Mono friendly string stuffing tricks here. You might need to use segments to work around the free space trouble.
  8. Hi, does your script have any lengthy functions or loops that happen inside common events? The attach event can be missed if the script is already busy at rez time. on_rez can sometimes have that trouble too. If you cannot restructure that script, you might need a less busy helper script to catch the attach and notify its friends with a link message.
  9. Void Singer wrote: no need to capture that page.... simply check whether or not it says guest, and if it does, redirect to the url I posted above, along with the current page address as the referrer..... "Guest" in the banner does not yield the flexibility I want, but it could be an interesting approach for others.
  10. HI, login hours are tracked because they are tied to the Lithium ranking and data mining features, that is the only justification there really could be for that annoyance. I hope they do not try to pass it off as a security measure, the Linden accounts that would be most juicy stay logged in idle for hours on end. IT should not be hard to automate past the anoyance, the trick is to remember to capture a page with that message when it happens
  11. PeterCanessa Oh wrote: A moving HUD sounds odd, but interesting. I for one would get very annoyed with anything that didn't let me set what is attached where, so make sure you make it very clear that yours MUST be attached to whichever point you choose. Sometimes the correct attachment point is the difference between working and not working. Targeting overlays can work well on the top, bottom and center, but on corner points they need manual calibration and then recalibration with any window resize. Others that work as immersion aids or to simulate damage need position control too. I think that an error message and maybe a detach will be enough for most things, the end user might not want to continue if a different asttach point is needed.
  12. Hi, yes the redirect situation is pretty dire for all the old blog posts, and forum posts from 2010. There is one small thing that mitigates. Search on titles works pretty well on this sytem, and the old blog URLs had titles in them. If you set the Search form here to "All", then use that URL title, you can have pretty good luck. Here is a saved search for "second life views part i" and it did find the series from 2006. This is the puppeteering article. There are "permalinks" on these archived blog articles too, time will tell how "perma" they are. --||-
  13. Then just for chipmunks: Thread reply button for community.secondlife.com
  14. If you want to respond to the OP or thread, it is super easy. Push the Home key and the button is right there.
  15. Hi, a few months ago I got fed up with the state of HUD coordinate documentation and started over here. HUD positions are much more simple than how they are usually presented.
  16. Post Toast is already updated today, since I had to stay awake tonight. More flexible URL parsing, so things like "highlight" and post move links can get previews too. More error reporting, deleted posts and permission errors won't be mysteries now. Messed around a little with layout, made the text a little bigger and images shrink to fit etc. Some menus and kudos buttons got previews, those are suppressed now. Added some event goop to catch KB refreshes when you change the filters. Oh yes, and it will not be working on Comcast forums, they decided to restrict access to posts in XML format. Maybe somebody else will feel like scraping the HTML to get them the hard way. And adding because I forgot, it runs OK on Firefox 3.6.15. test1test2test3test4test5test6
  17. Cinnamon Lohner wrote: I agree with the majority. I don't like places that block me from flying and will avoid them or just fly anyway. Overriding a no fly setting is easy with any viewer. Simplest way is to just teleport in while flying --Cinn There is an interesting "cyber" kind of mall called Oralune. It is really a must fly zone, all the vendors are high up on the walls of a pile of giant cubes.
  18. Wildcat Furse wrote: thanks to the Phoenix Viewer we can fly in no fly zones, so the restriction doesn't bother me at all, but from a commercial point of view it is better to allow flying *meows* Oh, all viewers can do this. No fly is bypassed with Advanced>View Admin Options on old viewers, Develop>Show Admin Menu on newer ones. The very latest viewers need AdminMenu set to TRUE in debug settings for that menu to work.
  19. Right, they will not try to make TinyMCE compatible, they chose the "degrade gracefully" option. So, the rest of this will make more sense if I add it to the right post! There is a mobile option for Lithium, but it does not appear to be enabled on the Second Life boards. forums.att.com and the HP support forum are examples wtih it enabled [ I really love the memorable host names HP has for public sites ]. Adding -- to see the mobile option on those boards, you will have to go from a mobile browser, or change the user agent on a desktop browser.
  20. The movement is a sticky problem, yes. You can set the passthrough to FALSE in your llTakeControls, but then the movement will not happen at all until you issue a new llTakeControls with a TRUE. You can try changing it with the mouse down and up events, it will probably take a little trial and error to get it how you like. [ Wow, I edited entirely the wrong post, never mind what you saw here. ]
  21. It is not easy to get interested in this. Posting rates are still declining. With less to read each day it is easier to keep up and ignore by eye. If the decline levels or reverses some day, maybe it will become an interesting problem.
  22. There is a Lithium update to make it work. LL did not stay up to date with vBulletin or Jive, but it could happen with Lithium if the policy has really moved away from neglect.
  23. OK, so flexi would not really give you what you want anyway. You could use PRIM_SIZE and probably a little PRIM_POSITION in llSetPrimitiveParams etc. to "squish" the torus, and you will probably have to move any rings etc. to match. This can get messy if the collar has lots of details. A good way to work around this kind of trouble is to make what is really two or three collars, ans switch the prims' visibility with llSetLinkALpha or again with llSetLinkPrimitiveParamsFast. This will not be quite as smooth looking as prim movement, but it can look more synchronized, and you can aim for a little more realistic "pulled" shape more like an egg or teardrop, instead of a simple squish.
  24. Hi, yes you could use llSetLinkPrimitiveParamsFast, and tweak the numbers to react to things like wind and motion, but it will be laggy with the constant updates if you want it to resemble flexible at all. Flexi moves the work off the sim to the viewer, you will have a much happier sim if you can make the conversion to a cylinder work.
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