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Cerise1488303085

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Posts posted by Cerise1488303085

  1. Yeah, the translators work off the web using llHTTPRequest

    For that page, you can format the request URL like

     

    http://www.rinkworks.com/dialect/dialectt.cgi?dialect=redneck&text=I+am+the+walrus.

     

    Values for dialect you could use, going by the form, are: redneck, jive, cockney, fudd, bork, moron, piglatin, hckr, censor

    You can grind thru the returned page text to find <div class='dialectized_text'> and your "translation" will follow right after, up until </div> ... you will want to strip any other HTML inside like <p> stuff.

     
     
     

  2. sasha Highmist wrote:

    What has happened to this program since the last post? I have looked for abandoned land set for sale and havent found any anywhere.

    That was eventually disabled, since the automation was actually making the workload higher. It's still possible to buy the stuff, but depending on circumstances, LL may put it up for auction when you ask, rather than hand it over. Look over here for how it's done now.

  3. This is hacky and not officially supported, but it works --

    Make a second copy of the rigged attachment. Leave the original texture on the first copy, apply a mostly transparent texture with the tattoo to the second.

    If you wear the attachments in that order -- solid first, tattoo second -- you can get what you want.

    Did i mention that this is hacky and not officially supported?


  4. Rufus Darkfold wrote:

    So no pathfinding for us mainlanders, huh?   :catsad:

     

    It's not so bad. If you have build rights on any parcel on the region, you can rebake. And, you can change pathfinding attributes for your objects, and others you've been gioven rights to mod. So, if it's your slice of mainland, you can still do plenty.


  5. Casandra Kumsung wrote:

    Phone calls are not an option for me. I work during the day and have to deal with kids when I get home. 

    They just pulled another item saying not as advertised. The properties were as advertised and so was the description. Copy only.   So I am at a loss. Once you read the message you get when you log on,  it cannot be looked at again.   Wish it has someone to IM to get the spacifics.   Just wonder is someone is complaining because I sell my stuff for lower than them, and Linden just pulls it without checking.

    I unlisted all my items then relisted the ones I worked on in the last two weeks.  Will now have to go throught all of them and check them and the listing before I list them again.  

    Hi, you can still use the support ticket system even if phone calls don't work for your schedule. "Not as advertised" flagging reasons are currently limited to incorrect image, permissions, or category, with incorrect category probably the most common mistake.

    Items can be hidden if the category is too general, even if it is not totally wrong. For an example hair for men should be under Avatar Accessories>Hair>Men's Hair; it is seen as a listing violation to put it under the higher Avatar Accssories>Hair category. This kind of trouble trips up many people.

    I hope that someone gets to your ticket quickly and you can get it all cleared up without too much trouble.

  6. You can put more than one animation on each line.

     

    [stand.1]FirstStand,SecondStand,ThirdStand[stand.2]FourthStand,FifthStand[stand.3]SixthStand

    You don't need to use all three lines, for example the smaller animation sets from Kuso only have [stand.1] filled in.


  7. Mitchell Indigo wrote:

    Could the items disappear if it's eventually found out that I picked the items up before the rollback?

    Not really. The system isn't designed to sort out messes like that automatically, and LL will only go to the bother is something really abusive is going on.

    This quirk in the system doesn't always work out in your favor. If you had rezzed a no copy item during that window and then the sim rolled back, you'd have lost it.

  8. Hi, if you moved last Wednesday, a very large number of regions had to be rolled back to an earlier state. If you picked up your stuff after the point they rolled back to, it will have reappeared in the old location like that.  Also sometimes when regions crash, the same thing happens, because a newer sim state (backup file) wasn't made in time, and an older one is used for the restore.

  9. For Firestorm, first change the grid on the startup screen. Don't try to log in yet. Quit the viewer and relaunch.  Refer to http://wiki.phoenixviewer.com/fs_grid_manager if you need confirmation that this matters. When it restarts, double check that the grid really says "Second Life Beta" now. If not, change it agan and repeat the quit/restart dance.

    Next, fill in your login so it looks like this. The region name is GC Test 3, just like we see in the SLurl.

    GCtest3.png


  10. Perrie Juran wrote:

    What I am seeing in my browsers address bar is  secondlife://Aditi/secondlife/GC%20Test%203/128/128/24

    I do hope this works.  I tried using it at "start at" but landed at a welcome area.  Probably isn't live right now.

    Yeah, sorry, I just noticed that you wrote you are using Firestorm. Its login scren is really buggy when you use other grids. Just use the region name for start location on that viewer and keep your fingers crossed ... or use the LL viewer for this test.

  11. Here is the big picture. Yes it's tl;dr. It was almost tl;dw too.

    Assets and inventory are separate systems, even though we need both of them working to use our stuff.

    Asset storage is basically a gigantic file server, and the UUID serves as a file name of sorts. When the sim pokes the asset system with a UUID, it receives a pointer to the matching file. And that's about all the asset system really does. It's a straightforward task, but the amount of stuff to fetch and store 24/7 is mind boggling.

    Avatar inventory is stored in a pile of databases. Each database serves a fraction of the users, that's why those "unscheduled maintenance" things often stop some people from logging in, but not others.

    When your viewer requests inventory, middleware sends a query to "your" inventory database, and then returns a formatted version of this huge list of rows for each of your inventory folders and the items themselves. Each entry carries a lot of information: owner, item name and description, creator, access dates, permissions flags, the folder it belongs in, what kind of asset it is (body part, object, notecard, etc. etc.), and of course, the asset's UUID.

    Lots of things can make this slow: load from all the other avatars using "your" inventory database at the same time, network traffic inside the grid, load on the middleware services and sims, meddling by the Illuminati.

  12. The inventory security problem is still there. For hypergrid situations, people simply avoid exposing stuff that would cost them a lot. Just about all the independent grids that are trying to build inworld economies have stayed as walled gardens, much like SL.

    See http://opensimulator.org/wiki/Hypergrid_Security and especially the part about malicious hosts. There are ideas to fix it, but no real resolution so far.

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