I recently joined Linden Lab as the new VP of Engineering to lead the Linden engineering team and improve the Second Life experience for both new and existing Residents. Second Life is not only the most unique product that I have ever seen, but it also has the most unique and challenging technical hurdles. When the opportunity came up for me to join the Linden team, the two aspects that excited me most were: 1) knowing that, with my experience, I could improve the product in significant ways, and 2) a belief that Second Life is not at the end of its life cycle, but rather has its best years ahead of it. For me, the challenges and the opportunities at the Lab are a perfect fit for my background. I come to the Lab with over 20 years of experience as a game developer and engineering lead, primarily in the MMO area. Prior to joining Linden Lab, I spent 10 years working for Sony Online Entertainment doing MMO RPG development (with a focus on the networking, servers, and core technologies), along with PS3 and PSP development. Some of the titles that I worked on include: Everquest, Everquest II, Star Wars Galaxies, Planetside, Untold Legends PS3, Field Commander PSP, FreeRealms, and CloneWars Adventures. Old timers may remember an early entry into MMO gaming that I developed in a game called Subspace, published by Virgin Interactive Entertainment in 1996. The unique relationship I had with the player base of this product mirrors the relationship between the Lindens and the Residents in many ways. If there is one thing I've learned about MMO gaming over the years it is that MMO products have a life of their own, and the player investment in the product is a key aspect of that. Second Life is no different in this regard. The Residents of Second Life want to see the product succeed every bit as much as Linden Lab does. I describe myself primarily as a hard-core C++ developer, with a passion for well-architected, highly optimized systems. I like taking on the big challenges and enjoy refactoring systems to make substantial improvements, rather than just make smaller, incremental improvements. And, for those that have already looked up the definition of Bagman, you can rest assured that my nickname doesn’t come from any criminal activity, but from a game that I played when I was a kid. In fact, here is a
link to the game in action (brings back good memories). Excited to be on board and looking forward to an amazing 2011 and beyond.
(SL: Bagman Linden)