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Experimental Scientist

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  1. Depends what kind of SL work we're talking. If someone does something completely custom for me I always insist on paying an hourly rate that's in line with a RL wage, even if they gave me a lower price quote before. Unless of course it's a close friend who insists they're doing it as a gift for me, I'm not gonna stop them from doing that.
  2. The only thing I'm still wondering is, as I really hate no-copy stuff and don't want it befouling my inventory with its useless permissions, whether I should just trash it to make a point, rates included, or throw it all on the marketplace for 1L$ to trash resale values as well, again rares included. Gachas and conveyors need to just go away and while I'm not proposing breaking the LL TOS I will do what I can within TOS to make them less fun after 1 September. I'm gonna earmark a slice of my entertainment budget already. And yeah, I've done this kind of stuff before. For years I've owned land with apartments for rent on it at a symbolic 1L$ a week as my form of silent protest against SL land prices for example.
  3. I already decided that once events start using those I'll find the most wanted machine in a packed sim event and start hammering the machine for an hour or two while taunting everyone else. At 50L$ every 10 seconds it's still less than 20k per hour so I can easily afford it to make a point and get people to realise how poorly this system works. Heck. If they put up two or three machines I might just start playing all three at a time. I'd consider every angry note sent to the designer as a win.
  4. You're right. It's not an alternative to gacha income. It was a special way to hand out gifts to your customers. Note back in those days people were still being paid to camp malls etc for traffic, so if you could instead give out some random gifts to have people stand around for an hour or two at your store's fish pond instead, that was a pretty decent deal instead. Most would also have a affiliate vendor for 7S bait and accessories in their store as well. I feel the move away from main stores towards marketplace and monthly events has overall had a much bigger impact on SL economy than any single decision like banning gaches ever could. And that shift from inworld shopping to event and MP shopping was pretty much a natural evolution.
  5. Back when I was an active fisher (maybe 10 years ago?) it was actually pretty common to have shops hand out unique gifts through their local fishing pond. But I stopped playing so many years ago, and I figured it disappeared when other trends took over (like gachas). This was back in the day when everyone still shopped in inworld main stores ofc.
  6. That's gonna go over well in an event that already has a full sim for a week or two in a row. 😛
  7. What will happen at an event like Arcade or Epiphany where there's maybe 20 people trying the machine at the same time? If it switches the prize anyone someone buys an item, if one of those 20 tries to buy a rare and then gets a different one because someone else sniped it, it's already non-compliant. And that's not even considering the added impact of lag. I know where you got the idea, and it works well for Overwatch, but in Overwatch every player is getting lootboxes individually on their own PC, with no else joining in.
  8. Nigerian scammers are also low income minorities. And hey, merchants are free to keep making transfer/no copy stuff, and I'll continue not buying that trash as I'm rather spending my 400 USD monthly SL budget on stuff that I don't risk losing on a single buggy sim restart.
  9. Do you also feel sad whenever a nigerian prince scammer gets caught? If someone makes their livelihood through scams, I don't give a f what their background is.
  10. Long overdue. Thanks for finally doing the right thing and cracking down on gambling.
  11. This started appearing for me today all of a sudden. I can tell you one thing, it has jack **bleep** to do with bad internet speed or crumbs or any of the silly explanations given here by LL apologists. I have 0 server and client lag, my bandwith and everything else is also running ok. And it's not like SL is stuck. I can do anything I want in SL, including teleporting around without any issue. It's just that as soon as I try to move anywhere physically, the avatar freezes. Even stranger, if I use sit to move to a distant spot; the moment I stand up I'm ported back towards the spot where I was originally frozen. This is NOT at all lag-like behaviour or anything of that ilk.
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