Jump to content

Freyja Nemeth

  • Posts

  • Joined

  • Last visited


9 Neutral
  1. There is a shape included with the Becky head which I would guess (I haven't tested it myself) gets the head looking as close as possible to the static version. You should be able to use that as a starter and adjust the body to fit if you find that easier.
  2. Noses have been the main issue with mesh heads for me, I have a few shapes that I have still not been able to migrate to a mesh head because of that limitation, though between LightStar and Slink it is getting there. I am seriously allergic to the cutsey nose that is the mesh head standard.
  3. Thank you for clarifying. However, I was not questioning that anyone would be left "high and dry". I don't doubt that you will support your users very well. That said, what I took out of it was that it sounded like you'd leave additional layers in. I understand that you don't want to either confirm or deny that at this point, but that still leaves the possibility that it will be one body with more than one layer. Which is all this discussion was about.
  4. No specific announcements, no, but what they did post makes it sound (which is just what I wrote) like they will keep some layers. " BoM will be an addition to the Lara mesh body, not a replacement of anything. We fully understand that many of you have invested a lot of time and money in both buying and creating appliers. We also expect that for certain things the use of appliers and dedicated layers might still be preferred. " " We have been re-thinking the layer system and how to best use it in a world where BoM exists. " Yes, it COULD mean they will also go for a separate body (and I hope that is the case), the wording just didn't quite sound like it to me.
  5. I really wish (but it sure doesn't sound like it) that Maitreya won't do a hybrid but instead two separate bodies, like Slink. That kind of support from the mesh creators is needed to push more and more releases of system layers. Otherwise skins will just stay as appliers.
  6. The solution isn't intended to be that everyone makes their own alphas, but that the market will provide them. The Slink Redux body comes with a base set, no doubt more such sets will be released by others. You can combine alphas as well by wearing multiple, so thousands is way, way overstated. What wearable alphas allow for is that those who can and want to use photoshop can make more precise ones, which gives an advantage over preset alpha cuts.
  7. Haven't the UUIDs changed again since then, though?
  8. If it is the one called Bake on Mesh skin applier, I am not sure it is working with the latest UUIDs.
  9. Slink's updated body ships with a set of standard alphas. Other bodies will no doubt do the same and there will be packs created on the marketplace. Using premade alphas that may not be ideal fits is about the same as using alpha cuts.
  10. Slink has now released their update and posted a FAQ as well: https://slinkstyle.com/slink-redux-and-bakes-on-mesh-faq/
  11. I've had a bit of a skin dry spell lately; there's so much coming out that its hard to spot the real gems. Nomine's Magpie skin is one that I've enjoyed a lot and also a pair of skins called Hanna and Mylie from RocoQue. I like the "small cleavage" option for those two skins.
  • Create New...