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Aeronya Arai

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About Aeronya Arai

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  1. Amanda Linden wrote: As customers, your satisfaction and input is critical to the success of Second Life. However, we know that it has sometimes been confusing and difficult to communicate with us and we can always do a better job of listening. And yet here we are several months after being told that inworld group chat was going to be fixed 'soon' but with no updates posted on the status of that project. If we knew more of what was going on then maybe we'd be a little more forgiving about the delays in getting it fixed. But as it stands you're losing residents to other platforms beca
  2. Myself I've had some success with using a Playstation2 controller with a USB adapter (I just lack the hand-eye coordination to really make the best use of it though), it's not as nice as the spacenavigator for moving around but the abundance of buttons makes it easy to set up special actions and the dual analog joysticks and directional pad make it fairly easy to use. By using a program like 'joy2key' (http://electracode.com/4/joy2key/JoyToKey%20English%20Version.htm a program that allows you to map your joystick so that the controls generate a corresponding keypress in response to button pre
  3. Regardless of the reason they are yet another software developer that no longer supports Mac OSX 10.4, so again I say maybe it's time to upgrade.
  4. Aeronya Arai

    help

    While you're at it if you think you may ever have a need to visit an adult sim (not necessarily a sex themed sim), specifically any that might require age verification which is not the same as account verification (which you will gain once you become premium), then you might also want to check out the age verification process located in the account section of your dashboard as well. While account verification will allow you to access just about every location in SL, there are a few occasionally where the parcel owner/sim owner may require age verification as well, often times it's part of a p
  5. Well, considering that even Phoenix has stopped supporting Mac OSX 10.4 it's not really that surprising in my book. Looks like it's time to upgrade.
  6. No offense to you Torley, I know you actually do your best to help improve conditions for residents. But if someone had actually had the presence of mind to actually do some testing BEFORE they implemented the single name and display name features this would have likely been caught BEFORE it became a problem for people. But as usual the programmers at LL can't actually be bothered to test things before they push them on us.
  7. Sorry too sound so long winded there, but after doing some more thinking I realized that there is one more thing that could be giving the symptoms you have described, and that is if you have overridden the 'recommended settings' for your graphics settings in your particular viewer and set some of the features above what the viewer itself recommended, in situations like this you might still be experiencing a problem with texture loading only this time it's not so much with the local cache but rather with the amount of graphics memory your video card may or may not have. If say for example you
  8. It's also possible that the lag that is causing this might be due to a problem with your network connection, there are a couple of tests you can try to help narrow it down. One is to perform a speedtest of your internet connection and look at the ping times reported, I'd go to http://www.speedtest.net/ and run several tests selecting a range of different locations a few near you and a few in say california (near LL's servers). If the ping times exceed 200ms then the problem is most likely either with your ISP or with a server between you and the server you tested against (another test called
  9. As bad as my answer is going to sound, what you're experiencing is likely the result of a combination of network lag (I know, hard to believe there might be lag in SL isn't it?) and the fact that the display refreshes itself every so often automatically (fetching the texture your AV is wearing for a skin anew every so often just in case you changed skins), you might be able to minimize it's effects by increasing the size of your cache and reducing your draw distance settings (to help ensure your skin texture is kept current in the local cache and not 'pushed out' by the textures for other item
  10. short answer: You can't. In depth explanation: Linden Labs (LL) views each account as being a separate entity regardless of whether or not you own multiple accounts (avatars). Benefits allotted to one account are not accessible by other accounts. So things like your Linden Dollar balance are not shared amongst your various avatars, likewise with Premium subscription benefits like Linden Homes and weekly Stipend, same with inventory, items cannot be 'shared' amongst accounts except by either copying those items that are copyable to the other accounts, or transfering those items that are t
  11. Karina Tyrellium wrote: I did that but when I try logging my new avatar in at the same time, it logs out my first one. That's the way it's supposed to work actually, the only way to have more than one AV logged in at the same time is to run multiple instances of your viewer (multiple copies running at the same time), there's a command line parameter that allows you to do this if you are running the official viewer (many 3rd party viewers have this ability enabled by default now), the parameter is '--multiple' (minus the single quotation marks), you can get more information on using comman
  12. Kinkpot Shackleton wrote: K, Ms. Arai, I get what ur saying 2. As a recap, the money is simply trapped on the cotton-pick'n-frick'n-frack'n beata grid, and is only useable there *smh, CRAP!. Now all that is left is to understand my part in all that has transpired, and what I can do to prevent it from happening again. sorry to take so long to reply but technically it's not 'trapped' on the beta grid, the monetary balance on the beta grid is in no way related to any Linden $'s you actually got charged for purchasing. What has most likely happened is that you purchased L$'s at a time
  13. Kinkpot Shackleton wrote: If we are able to view $L's on the main grid with the dashboard and convert the monies bk n forth to USD, would LL's be considerate enough to make sure we have the same abilities to do so with funds we posses on the beta grid as well? And if so, is it fathomable to think I may be able to convert the funds to redeposit them on the main grid?No, because technically any linden funds visible in the beta grid are not 'real', and allowing people to transfer them from the beta grid would in essence allow anyone to do so repeatedly such that LL would in effect be paying that
  14. If you're looking for a program that allows you to 'sculpt' by pushing pulling and such there are several available. 3D Coat (currently on sale for $235US dollars at http://3dcoat.com/) Autodesk MudBox (http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13565063, $745US) Zbrush (one of the more popular, http://www.pixologic.com/home.php, $699US) Sculptris (final beta before the author sold out to Pixelogics (makers of Zbrush) is still available as freeware, links posted in this thread) Sculptris doesn't support exporting to collada dae format but there are free utilities t
  15. I probably should have said "FOR" SL not 'IN' SL admittedly, however there are a few inworld sculpty creation tools if you'd bother to look, so yes sculpties are being made inworld (admittedly likely not very many, but it is happening). I'm sure that eventually we'll probably see inworld tools for mesh creation too, probably starting with utilities to convert prim builds to mesh and eventually tools to actually make meshes from scratch.
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