I'm trying to think of a script that could be so badly written as to be adversly affected by this change. The only thing I can think of would be having something depend on the *number* of timer events that occur, and having the timer be extremely short. Is there anything else that could be affected? What sort of scripting gotchas should we be looking out for?
Also. No one said what affect this will have on keyframe motion. Can someone answer that? I've had a bouncing ball that has started to stop occationally when i'm out of the region. Could this be from region idling?
Finally, is there a way to force region idling? Some debug setting we can do in the region debug console maybe? It sure would be nice to be able to force idling to test scripts and builds.