Its been a longgggg time since being in SL, and recently I set up a local OpenSim sim on my PC in support of importing my SL self-created objects to my PC, for various reasons.
Anyway, when using the latest release of Firestorm (6.3.2.58052), an export from SL works for the most part (functionally speaking), but, a lot of my objects/builds exported as a Colada or Link Set, the textures would be all white/grey See attached images (each named to reflect my point(s).
Now, granted I am using the Firestorm viewer for OS Grids, so I believe this isn't related to the issue? So, in trying to isolate this problem with various viewers, i.e.; Black Dragon, Alchemy or Singularity, it was only when using Singularity (XML export) that I was able to find the root cause of the issue. Which is, on any prims having this issue, and in checking the texture tab of the respective prim, it would show grey/white. If I selected "Alpha Mode" to None (in Singularity), the texture would then appear on the prim! In some cases I had to search for the correct texture and select it. But, for the most part it was the Alpha Mode setting that resolves the issue.
Now, wanting to use Firestorm as a viewer of choice, is there something in it that can render ALL texture imports with No (None) Alpha Mode setting as a default? Am I missing something here?
Any suggestions would be appreciated. (I may post this on the Firestorm community board?)
See below images for example of issue and upload settings (if mesh import)
Thanks!