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Gary Kohime

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  1. Thanks for the response Chic, I'm baffled (or I think I am) LOL. I have a thought, and I have used Gimp for many years in making my textures. When exporting them from Gimp I always do as a PNG, see attached, highlighted. Now, when I do this export part of the dialog for a PNG export is the opportunity to select "Save Background Color". What this does, if you don't know, is it "flattens" the image, or in other words, if it has layers, it makes them all one, and fills all Transparent (Alpha?) pixels with a color, most often white. Anyway, I ignore this setting a lot, especially if my image is intended to be transparent in some way. Often I forget about it no matter what. So, I am wondering if this is my root cause of this issue? Furthermore, I wonder if there is a viewer Debug setting that would set ALL my textures to None for Alpha (this might be a rabbit hole I don't want to go down) upon an export from SL? Thanks again! Gary
  2. Its been a longgggg time since being in SL, and recently I set up a local OpenSim sim on my PC in support of importing my SL self-created objects to my PC, for various reasons. Anyway, when using the latest release of Firestorm (6.3.2.58052), an export from SL works for the most part (functionally speaking), but, a lot of my objects/builds exported as a Colada or Link Set, the textures would be all white/grey See attached images (each named to reflect my point(s). Now, granted I am using the Firestorm viewer for OS Grids, so I believe this isn't related to the issue? So, in trying to isolate this problem with various viewers, i.e.; Black Dragon, Alchemy or Singularity, it was only when using Singularity (XML export) that I was able to find the root cause of the issue. Which is, on any prims having this issue, and in checking the texture tab of the respective prim, it would show grey/white. If I selected "Alpha Mode" to None (in Singularity), the texture would then appear on the prim! In some cases I had to search for the correct texture and select it. But, for the most part it was the Alpha Mode setting that resolves the issue. Now, wanting to use Firestorm as a viewer of choice, is there something in it that can render ALL texture imports with No (None) Alpha Mode setting as a default? Am I missing something here? Any suggestions would be appreciated. (I may post this on the Firestorm community board?) See below images for example of issue and upload settings (if mesh import) Thanks!
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