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Pryda Parx

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About Pryda Parx

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  1. I walked through all 21 regions in Fantasy Faire 2021 in Second Life. I saw a huge dragon skeleton with an egg, a dodo, a phoenix nest, big statues, tiny fairies, memorial candles, a giants tomb, knitted grass and buildings, a surreal game of chess. I watches shooting stars in the snow, petted a dinosaur, listened to monkeys and fell in the water several times. So much fun! The timeline: 0:00:00 - Valhalla 0:00:52 - Fairelands Junction 0:06:05 - The Seventh Valley 0:19:23 - Fairelands Junction 0:26:38 - The Cerulean Bombora 0:34:31 - Tempest Bay 0:47:17 - The Amethys
  2. It was mostly automated detection but I had to reset the tracking points a few times when they drifted
  3. This was Blender 2.79. I put 4 coloured balls in a square and set these as the tracking points in Blender. As I didn't have rez permissions on that land the corner balls were attachments on the Big Boss character set to avatar center who whilst animated was not moving. The display video was made in Blender too and tracked to the plane defined by tracking the 4 corners attachments in SL. What you described seems to mean the attachment corners would not be needed and the tracking could be derived from other content in the scene.
  4. This looks really interesting and your example seems quite solid. I have used the old Blender motion tracking with Second Life machinima a couple of times before, e.g. with the hovering video display at: from my Future Shock series. I will definitely be playing with this more, thanks for pointing it out Finn.
  5. Thanks Alan. Whilst it was frustrating with the original song it was also very interesting revisiting a Blender project I made so long ago in my early days of learning it. So many things I hadn't done right and was able to fix like baking the little fish and changing the seaweed from soft bodies to shape key movement.
  6. Strictly speaking this animation is mostly Blender but there is a little machinima too, me and a friend dancing on the pink phone, so I hope you'll forgive me posting it here. I originally made this animation a couple of years ago with different music, unfortunately the copyright owners decided to block the music track so I took the opportunity to remaster and tidy it up with new music. I hope you enjoy it!
  7. I have a new animation to share with you. This is part machinima and part Blender and is Beethoven's Moonlight Sonata animated with flowers, mushrooms, vines and falling acorns in a garden setting alongside me playing the piano. I hope you like it. I have many more animations and machinima at my YouTube channel: https://youtube.com/PrydaParxStudio
  8. I just noticed I got my studio url wrong, it should be https://www.youtube.com/PrydaParxStudio, sorry about that!
  9. I've not tried a music machinima yet, I might. It seem like it might be expensive with good quality bodies, animations and props. Everything I've done here has been with the things I've made or freebies from the marketplace. I like the idea with thinking through the song first or all, I did something similar with a Blender animation a while back, Fish Go Deep, Cure and the Cause. What would be the typical cost of a music video Macedonio or Jackson?
  10. I was wondering how other filmmakers start out with a new work. I generally (not always) like to start with a striking image, I think through the style and composition for that one frame then build the rest of the story from there. For example here are some of the initial idea from some of my films: I'd love to hear about the creative process for others of you in this forum.
  11. Thank you Maryanne. It's easy to be a bit unsure when trying something completely new, I'm very pleased you liked it
  12. The finished work I posted in the Forum, did I get it right?
  13. This is my first machinima since Future Shock. My aim here was to create a eerie moody film showing the reaction to an act of passion; fairies are after all passionate creatures. I hope you like it and of course comments are very welcome as it helps me focus on the kinds of machinima you'd like to see. I have a number of other animations you might like at https://youtube.com/PrydaParx/Studio
  14. I've been working on a new machinima "Death of a Fairy", my first since Future Shock, and this time want the styling quite different. I'm going for a sketch type look with soft colours. A downside is there is more mood than detail, I think its probably OK but would welcome any comments on the direction I'm taking.
  15. Thank you Zeotetra. The language in Future Shock can be quite robust at times!
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