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Maximillian Merlin

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  1. Scripts in SL can not write data into a notecard. They can only read existing data. Depending on the amount of text you want to save, you could it store temporary inside the script or you need an external database (webserver) to save the data. Another thing is that you may not save any chat without the consent of all recorded users, see: Linden Lab TOS. (4. Disclosure). You can contact me inworld, to help you to find a solution.
  2. The script above will produce an error, because the the UUID of the Agent who is typing is missing. Here is a working version with the full script: default{ state_entry() { llSetTimerEvent(1);//the time in seconds here should match the length of your typing sound loop.. } timer() { if (llGetAgentInfo(llGetOwner()) & AGENT_TYPING) { llLoopSound("mysound", 0.2); } else { llStopSound(); } }}
  3. Hi Shihan, i can only guess from your post what your problem exactly is. If you are talking about the llDialog Function., you should make sure, that the last Parameter (Channel) is NOT Zero (0). llDialog(uuid, "What do you want to do?", LstMENU_MAIN, intCHANNEL); If this did not help you, please post your script here or contact me inworld :-)
  4. Hello, i know i am late, but here is another working 1 line solution :-) list Speech = ["punch_onetwo", "punch_3", "punch_4", "punch_5", "punch_6"];default{ touch_start(integer total_number) { llShout(0, llList2String(llListRandomize (Speech,1), 0)); } }
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