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Laurent Bechir

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Everything posted by Laurent Bechir

  1. Hello I'd like to have some feedback from people using Affinity photo to do texturing and photo post-processing on SL Thank you
  2. You can make fitted mesh clothes for the base avatar. There are still people without mesh body, and it's a way to show what you can do. You can buy the Tonic developer kit. It also contains a light version of her body to test your creations inworld.
  3. Hello How do I make a glass material for second life ? I've found videos explaining how to make glass material in Blender, but none specifically for second life. I guess there must be something special to do, since second life has only specular and normal maps ? Thank you 🙂
  4. I don't think Linden allow people to leave an avatar online 24/7 if he's not declared as bot. Also, what is the interest to keep a computer working 24/7 considering what it cost in term of electricity, computer deterioration,... without being paid. If you want some bots on your sim, you can subscribe at services like Smartbots and use it with your alts after declaring them to Linden as bots.
  5. You also have Akeruka which has BOM mesh heads : http://akeruka.com/blog/ Akeruka Marketplace
  6. I''ll try that. I think also that I export the pose for all the body. How can I isolate the arms in Blender so I export only their pose ?
  7. Hello, I've made a pose with an avatar holding an object. I'd like the avatar to keep the pose even when I make it walk inworld (with or without ao). What should I do ? The pose is done with Blender. Thank you
  8. And a website : https://easy-blender.com/ At first sight it seems to be interesting to bind bones to a custom avatar, but not to rig mesh clothing to mesh bodies like Maitreya, Slink,... It lacks some tools like transfer weights, appearance editing to see how your cloth works at different sizes of the body, and certainly others I forget. So it depends of what you want to do 🙂
  9. You can have a look at Loki Eliot avatars : http://www.lokieliot.com/ https://marketplace.secondlife.com/stores/3414
  10. An advantage of the Laq head is that you only need to buy the hud one time, since it works with all their heads. It's interesting if you want to buy more than one head, since the heads are cheaper than other brands.
  11. You can find what you need in the Third party viewers directory. http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory
  12. You can look for Catwa, Akeruka, Vista, and, if I'm correct, LAQ. They all have men mesh heads.
  13. The 1000 L$ not only comes after 45 days of Premium account, but also only the first time you take it. If you downgrade and later you decide to upgrade again, you won't get it.
  14. It's difficult to tell without the mesh jacket. If your friends have the same problem on there machine, I would say it's a problem of the outfit and not of your system.
  15. You can also go,and see it inworld. I see a See item in SL slurl below the description. https://maps.secondlife.com/secondlife/Selenia/54/22/351/?title=Mystygry%27s%20mainstore
  16. Have a look here : https://secondlife.com/destinations/photospots
  17. One thing you can do if you see an abandoned land you like is to open a ticket and ask Linden to sale you the land. One friend has done that and very quickly the land was for sale to him. You have to put the slurl of the parcel you want in the ticket.
  18. Hello I have a terrain in Blender made of 4 segments linked together. I upload them one by one in Second Life. I've never succeeded in joining them. There is always a gap between the segments. What should I do to join them perfectly like they do in Blender ? Thank you
  19. Hello Is there a way to let a member of a group see the Object Owners list in the About land Objects tab ? Thank you
  20. Hello I've been told that griefers have the possibility to break all the builds on a sim with a script which make them physic. Is it true ? If yes, will removing the rezz rights on a sim be enough to prevent this problem ? Thank you
  21. Hello Where can I find a script to simulate a moving mesh object by switching a texture between its faces, each face being a step of the movement. I hope I'm clear ? Thank you
  22. I don' think so. I add two snapshots of the outfit inside Blender. There is no gap on the sides or below : 
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