Jump to content

Tooly Kanarek

Resident
  • Posts

    10
  • Joined

  • Last visited

Everything posted by Tooly Kanarek

  1. Same prob here Snodge. When I saw the new release I thought "hey that sounds cool". But after firing it up I dropped from about 30-40fps to about 5-10fps, so much for cool. Anyway, I just went into prefs and turned off the shadows and it's back to normal again. Nice idea LL, but totally unusable. Maybe I'll try it again on a later release if they say they've fixed it. Here's my specs just for interest: Tooly ======================================================== Second Life 2.7.1 (232828) Jun 14 2011 00:25:50 (Second Life Release) Release Notes CPU: Intel® Core2 Quad CPU Q6600 @ 2.40GHz (1600 MHz) Memory: 3528 MB OS Version: Linux 2.6.35.11-83.fc14.i686 #1 SMP Mon Feb 7 07:04:18 UTC 2011 i686 Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 8600 GT/PCI/SSE2 OpenGL Version: 3.3.0 NVIDIA 260.19.44 libcurl Version: libcurl/7.21.1 OpenSSL/1.0.0d zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU v6.4.1 Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.11.753 / OpenAL Community / OpenAL Soft: PulseAudio Software Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Built with GCC version 40103
  2. hmmm TriloByte, you obviously aren't a linux user going by your comment: "but one of the most important ones was an upgrade to the libraries used for texture rendering. Significant boost in performance, meaning textures load much more quickly. The performance gains are even bigger for Linux and Mac users (since the old versions of those libraries were slower on those platforms)". Have a look at jira.secondlife.com/browse/STORM-809 LL released v2.5 for linux even though the beta had a MAJOR performance bug. This is probably why Q glossed over this "feature". Don't waste your time with this release if you are on linux.
×
×
  • Create New...