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Maff Constantine

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Everything posted by Maff Constantine

  1. Yes, of course. I did mean sculpt maps - I knew what I meant really! Next challenge is to follow the Blender 2.4 YouTube vids and convert them to 2.6 for texturising the sculpties. Maff
  2. Solved! When I was saving images I needed to choose "Save As Render" which seems to ensuire things work! Now I have to work out why!
  3. I know I can use Primstar, I'm just trying to do things from scratch. It gives me a better understanding.
  4. I've uploaded mt .blend file in the hope that someone will beat me with the clue stick! http://pasteall.org/blend/16977
  5. Good morning all, After using various scripts (which are great) I decided to work from scratch and set blender up to build the UV maps using generated textures. I have followed the following two websites: masterprim.com/blender-modeling/sculpted-prim-blender/how-to-create-sculpty-material-blender.php https://sites.google.com/site/amandalevitsky/sculptedprims I can create a UV Map that looks correct but when I upload it to SL is distorts! Curiously, if I download the example from Amanda's page that uploads correctly. Following the examples and producing an ordinary cylinder with no caps and then baking the textures The above image is created by me and produces this - definately not a cylinder! Where as if I use Amanda's example file I get perfect results! I'm hoping that one of you fine people will be able to spot what's going on and point me in the right direction. I really thought I had this nailed! Thanks in advance Maff
  6. Tier is due on the 28th. Sim is to be moved as part of the transfer. Will be clear of tenants. $500 including tranfer fee. Or best offer. Contact Maff Constantine in world. http://slurl.com/secondlife/mornington%20crescent/21/172/37/
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