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Rhiannon Arkin

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Everything posted by Rhiannon Arkin

  1. Thanks. That makes sense, although how do people read their settings from notecard when the code doesn't wait for these settings to arrive?
  2. Hi I have a funny issue with one of my scripts. thought i could ask here, it might be a simple issue. in my touch_start I call for a notecard reader. now the script should wait until the notecard reader returns the desired value. but it doesn't. it just moves on and the card reader returns the values too late it seems. I know that because i have some llOwnerSay inside the reader so i can see where it is. It all works, except that the return from the reader is too late, the script doesn't wait for it. I tried some llSleeps but they didn't help. any idea how i can make the script wait for it? touch_start(integer total_number) { key id = llDetectedKey(0); string name = llDetectedName(0); init(card); //initialize notecard reader <--THIS READS THE NC llWhisper(0,question +"\n\n\n"); <--- THIS DOESN'T WAIT listenhandle=llListen(0,"",id,""); llSetTimerEvent(gap); }thanks in advance! R.
  3. Hey Thanks a lot for your detailed example. There's a lot to be gained by paying attention to these lods. For texturing, I am trying to fit as much as i can into a 1024 square by laying out uvs manually. It's just as much work as building itself. Your initial example of uv layout is indeed a huge waste of space. I don't know blender, can you manually generate, manipulate uvs in that software? The quality of sl image uploads is a bit a pain. it was mentioned above, the compression is making everything a lot more blurred. my 1024 photoshop file is substantially better then my 1024 upload. but i guess there's not much to do here. So far the tips I found here in this thread have helped greatly. So i'll update you with my tree project soon. I've so far experimented on other models how the mesh uploader sees things. So i managed to get a pile of books from 5LI to 1LI and it's looking better too. Now. onto the tree.
  4. So playing around with lods now I can see the benefit of making my own. There is a much better experience in having clean, nicely made low lods instead of the automatic triangles. Not sure yet how that will save me LI's though, seems the automatic triangulation is pretty radical and in my few attempts so far I wasn't really much better in terms of triangle count. Visually i can control the result better. Now i wish we'd had texture lods too. hm. I believe there could be done a lot in painting in details into a very low res model, but leaving the full power of mesh to the high level. More testing to come.
  5. wow. thanks all for the suggestions. I will pay more attention to lower lods then. I haven't so far modeled for lower lods just used the options in the uploader. The tree was just an example since i have this bought birch group with only 4LI. and I couldn't even get close to that with my own builds. I will test more with specifically made lods. My goal is certainly to have the lowest possible polygon count for best viewing experience. There's an artform to it even. I was reading that there are mesh sandboxes to upload for free for testing purposes? How would I find those? thanks again R.
  6. Hi I am trying to understand how some rather complex mesh builds have such a low land impact. There are tree groups sold in mp, consisting of 4 birches, with dozens of planes for the leaves and many more for grass. And it has inly 4 li. I cant get even one tree uploaded with less then 8 to 14 li. And i consider myself a very efficient modeller. There are many other examples. Stonewalls made out of many individual stones, but they only have 1 li, again, i cant reproduce that at all. What's the trick? Any answer appreciated RHIA
  7. Hi I am looking for the bare bones script that allows me to trigger certain animations by holding down the left mouse button and clicking the arrow key. It's for a sword fight. Special thanks in advance R.
  8. Hi Is there a way to 'force' visitors to fly mode? or is there any other suggested way of simulating zero gravity on a sim ? thanks R.
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