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chriz Breck

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  1. Maybe it has to do something with this in the guildlines for listing Disabling and Re-listing Items. This is considered misrepresentation. You have the ability to remove discussion posts for your items that are over 30 days old if you wish. In addition, if you are trying to get more attention for your item, try using an Item Enhancement or placing a Banner Ad. I shot off a ticket to LL about it. Though I dont know if that is the right action to take.
  2. Yep they were unavailable at first and I followed the steps uploading through me>outbox and tied them to the old listings and then double checked to make sure the categories were still fair game.
  3. Hey I'm an old SL user who used to mooch off friends land a place to put down my magic box. When they quit so went my store. Anyway now that magic boxes are no longer needed I wanted to re list my stuff. My things were always free and they still have their old categories. All I had done is mark them inactive and unlisted them. Now I'm trying to list them and I cant make them active. Hell one of the items doesnt even have an active/inactive option... Any ideas?
  4. Right so currently as i rotate the camera either starts the turn early or lags behind so to be 'smooth'. However I need the camera to stay directly behind me. Not lag behind, not lead but rotate when I do and how I do. Currently if you rotate to quickly the camera stops because well you are coming back around so why rotate? Im sure there is an attachment or script or something. Thanks for the help! Update: What im looking for is a way of keeping the camera locked in a position relative to my back. So as i pivot it rotates exactly with the pivot. The default cam gives some leway allowing the camera to fall behind a bit and then catch up. Not lag as in connection issues. Update Update: Its hard to explain but the debug setting worked thanks.
  5. Im not sure but I thought I read somewhere that if i post a 0l$ item on the marketplace I ther merchant have to pay like 10l per sale or something? I looked in the FAQ but cant find my answer and would be greatful for some help =^.^=
  6. When looking at my picks in my profile 2 of them show up as blue question marks. But if I pull out my picks tab in say my inventory (viewer 2.0) they show up as the correct image. Anyone know whats going on? Also if anyone else looks at my profile they are the blue questionmarks.
  7. Thanks that was kinda what I thought. I just was checking before I went about adding extra scripts.
  8. If a touch_start is in the root prim then it seems when ever you touch ANY part of the object cluster including the children that it triggers. Is there any way to avoid that so that only when I touch the prim in question does the event happen? That is without redeffining which prim is the rootprim.
  9. The second way, meaning the 'else if' ones? Wouldnt that be more efficent than the string of 'if's? Because the way I see it If (msg == "1") Do stuff Fails Check next one else If (msg == "2") other stuff Passes skip next one else if (msg == "3") more stuff Skipped Im not sure if that is what you were already saying and I just misread but I just want to make sure. 
  10. Righto so straight to the point here is the case an object is listening for a message and lets say it hears it. Would one want to do a bunch of 'if' or one 'if' followed by 'else if'. This is sorta a general scripting question I guess no matter the language but I never learned why I would do one over the other. They both seem to work. Example below Message incoming -> If (msg == "1") Do stuff If (msg == "2") other stuff if (msg == "3") more stuff OR If (msg == "1") Do stuff else If (msg == "2") other stuff else if (msg == "3") more stuff Why would I do one over the other? Thanks for the help. -chriz Breck 
  11. hmm I do like the idea of waiting to send the colour after it has been set localy on the hud.
  12. I added a sleep of .2 to the touch event so that the recieving object can keep up on a Listen channel. Is that really the best way? Or is a instant transfer hiding somewhere from me?
  13. Rigtho so Looking at my options I cant seem to find one that wont delay. Here is the scenario. Colour picker HUD, im sure we have all seen em. For testing I am just using llDetectedTouchST(0) to get a vector that I can send to another object. These two objects are not linked together. Now if I use llSay then i get super backlog on the listening end and it continues to filter through all the messages for some time to come. The touch is continual read as you drag across it so I was hoping to have live colour update on the receiving object. Perhaps I am going about this all wrong but I cant seem to figure away past the backlog. I know it can be done but how... </runnonsentanceidea> Thanks for any help if ya can figure my block of text up there. Not the best at describing but uhh yea.
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