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Deltac Sorbet

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Posts posted by Deltac Sorbet

  1. Good work everyone, we have managed to solve this mystery.  hmm, should I say good work, gang?  x3

     

    summary:

    Problem:  Sim surrounds tend to hide the ground level in the World Map picture of the sim.

    Solution:  Take a 256x256x.5 mega prim, place it at around 350 meters up, use a script on this page to get set the texture to the invisible texture that hides avatars and alpha textures ( http://wiki.secondlife.com/wiki/Invisiprim ), And then set the prims transparency to 100%, or close to 100, doesn't matter.

    After the next map update (happens daily), you should now see your sim :D

  2. Have you ever seen a region on the map that was just one color?  This commonly happens when the owner or someone has put up a sim surround landscape.  They are huge sculpts that make your sim look larger then they are, but have the nasty side effect of covering up the sim picture in the map because sculpties don't rez in the map picture.

    Well, for awhile I've been going to Mille feuille, home of 1942 aircraft manufacturer.  It wasn't till recently I noticed something strange.  They have a sim surround, yet on the map, I can see part of the sim, and I can see through the letters.  I decided to investigate this.  Instead of having olive green prims set up to say 1942 (with the 9 messed up), it is instead several invisible prims with scripts in them.

    It's not the "make the avatar invisible" script many avatar makers use to hide the avatar.  It's something else, and I have no clue.  The creator, 8Noah8 Rieko, isn't online frequently, so there goes asking her.  Pretty sure I'd never get a response anyway since I speak English, and she speaks Japanese.

    So what I'm asking is what is this script and how do you do it?  It's a pretty useful script, but I can't find it on the marketplace (maybe because it's not labeled properly >.>)  

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