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Summer Logan

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Everything posted by Summer Logan

  1. Please delete this post, Thank you.
  2. I'm still a little confused. But I'll look into it thanks.
  3. The house is one mesh when I upload it. Also I don't know the difference between triangle-based (no Analyze) or hull-based (Analyzed) physics. As I stated I'm still new to meshing and don't know a whole lot. However I'm a fast learner.
  4. Ok I am very sorry I didn't give enough information. I am still new to Meshing and don't know a lot of the lingo or what everything means. The building I had initially made from prims was like a little house...had a bay window...open concept kitchen/living and 1 bedroom. I made everything you weren't going to see invisible and generated that (I call that my main view, as that is what you will see and what is textured)...then I removed the roof and tops of doorways and made only the parts you collide with visible while everything else invisible to make the physics file (named physics file) and I exported that out too...Now when it came to uploading I selected my main view Mesh file...I didn't have to change any of the numbers on high/medium/low/lowest and they were fine as they were. I didn't remember the exact numbers, but I just checked and it says download 4.3 Then I went to the physics tab and chose physics from file and selected my second file named Physics file and I'm pretty sure I hit analyse and I thought I always had too. Plus it shows after analysing if there was any problems in the physic file like for example with the doorways etc. physic shows 1.1 and server 0.5 That is all the information I know right now. I didn't keep the original mesh files on my computer (dumb) and I don't have the original prim version in my inventory (dumb again!) lol I rebuilt it once and that when it went to 9 Prims...what makes me so sad is the fact I had it at 5! FIVE 5! Why I can't do it again I don't know =\
  5. Hello I have a couple questions about Meshing...the main question being about Meshing with a Physics File and how to determine what the LI will be when switching from Convex Hull to Prim before uploading. So some back story to my question, firstly I use a Mesh Generator in-world to convert Prim to Mesh. I made a Mesh Building with a Physic File and when I uploaded it, it was 4 LI on Convex Hull. I then switched it to Prim and it still said 4 Prims...By the time I added the windows and doors it was 5 Prims total. Which was great! I had a small texturing flaw but figured I would rebuild the building...same size, same way, same textures even...just fixing the flaw...however this time I uploaded it and it went from 4 LI to 7 Prims just from switching from Convex Hull to Prim...then after adding windows and doors it went from 7 Prims to 9!!! ARG! I did everything the same exact way...so I'm wondering what happened before that 4 LI stayed 4 and how can I recreate that? So basically on the upload window I see where it will say what the LI will be...but I know that's the Convex Hull value of the LI...how can I determine the LI when I'm using a Physics File and I switch from Convex Hull to Prim. Why do some things amazingly stay the same and other things the prim count jumps way up? Even if it's the same exact build? Very strange. My second Mesh question is...as stated I use an in-world Mesh Generator...however recently I discovered I don't need to use that anymore and I can export to Blender from SL and then upload back into SL...However I've been having problems with the texturing...For example when I used the Mesh Generator it would remember all the texturing surfaces and if they were horizontical or vertical also if I lined up textures using planar it what somewhat retain this information. Now using my new export method even though it's textured perfectly in the world when I go to upload and retexture it the textures are going opposite directions and not lining up at all...I don't know much about Blender...I only know a few self taught things...however I would love to use my new exporting Prim to Mesh method if I could figure out why my textures are messing up on reupload and how I can fix them. Thank you so much for reading...You can reply here or if easier message me in SL...Thank you!
  6. Oh ok Rolig Loon...Thank you I will look into this. Like I said I didn't write the script so I didn't know exactly where to change it then I got confused as particle(); was listed several times in the script. EDIT: It worked thank you!
  7. Thank you Rolig Loon, actually I didn't write the script it was a free script off of the MP. I will change this and let you know. EDIT: This didn't work, I'm not sure I'm changing it in the right spot...also I already see a stopParticle(); in here.
  8. I have a showering effects particle script that I've combined with a touch fx script so you can touch to turn the water on and off. I've already contacted the maker of the script but I'm thinking they aren't playing anymore or just not offering support. The problem I'm having is when I drag the shower out of my inventory it's already running and I have to touch twice to turn it off. I would like it if the shower came out of the inventory off and it's touch once for on and once for off. I'm assuming the script resets on rez or something is happened on rez. Going to post the touch portion of the script because it was free but the particle portion I'm removing because it was purchased. If someone could just suggest what and where to edit so the shower rezzes from inventory off and requires a touch to be turned on and another to be turned off. Thank you. EDIT: Forgot to mention it doesn't matter if the shower is off when taking it into inventory it always rezzes out running. /////////////////////////////////////////////// /////////////ANIMATION STATION 2011//////////// ////////////////DRAKE FAUDEBURGH/////////////// /////////////////////////////////////////////// ///////////////////READ THIS/////////////////// //You must click 'Running' at the bottom of the script window to activate this script! //This is a basic Touch Toggle Script Template. //You simply drop this script inside of your object and it will toggle the effect on and off when it is touched. // //Visit //http://wiki.secondlife.com/wiki/Example_Particle_Script //http://wiki.secondlife.com/wiki/LlParticleSystem //for more information..... /////////////////////////////////////////////// integer particleOn = 0; particle() { /////////////////////////////////////////////// ////PASTE YOUR EASY FX SCRIPT OUTPUT BELOW///// //////OR YOUR OWN PARTICLE SCRIPT ENGINE/////// /////////////////////////////////////////////// /////////////////////////////////////////////// } stopParticle() { particleOn = 0; llParticleSystem([]); } default { state_entry() { particle(); } on_rez(integer start_params) { particle(); } touch_start(integer num_detected) { if(!particleOn) { particleOn = 1; particle(); } else stopParticle(); } }
  9. In the article is says the beta will be in 2015 with the release of the game in 2016. I don't understand what you are meaning a new platform?
  10. Is it true secondlife is making a sequal for 2016 and beta testing it in 2015? Where can I sign up for the beta?
  11. I rewrote the whole script and it works...I had a little boo boo but I think I fixed it...seems to be working. Thanks!
  12. Ok thanks! I'll probably work more on it later. I took a couple scripting classes a long time ago and forgot 99% of the stuff I learned lol. I'll figure it out though.
  13. Ok it had touch_start and I changed llDetectedKey(0) to llGetOwner Currently now when anyone touches it the owner gets the dialog. I just want to fix it now so that only the owner gets the dialog on the owners touch and whenever someone else touches it nothing happens. Should I change touch_start to just touch?
  14. I already have a script that you can place multiple objects in the contents folder of an object and when anyone touches it a dialog comes up and asks what do you want listing all the possiblities. The problem with my version is anyone can touch it and get items...I want to know what and where inside the script can I change it so that only the owner of the script can get items. Would be funny if I could also make it so that anyone else other than the owner touches it they get something in local that says, "no no no" lol
  15. seems silly after all these years, this is the first time I've ever seen an advertisement. Is SL really hurting that bad? Should I be concerned?
  16. What is with this Watch Gold Advertisement all over the dashboard? Looks stupid and takes away from the website's appearnce.
  17. I was logged on a magority of the day the 13th and 14th but never recieved the Vday gift from Linden Labs. Can someone tell me what it was?
  18. I recently rented a decent sized apartment with a great view, $400L Week for 300 prims. The landlord is very nice and generous and didn't even mind if I had went over my prims (but I didn't) anyways. He is now listing the land for sale and what seems like "getting out of the business". I am looking for a new place, with hopefully the same amount of prims and price but willing to checkout anything within a decent range. If anyone on here has something like that available send me a message with the LM and I'll be glad to check it out and possibly rent from you.
  19. Does anyone sell clothing for the older Zooby Babies? The 4.0 ones. Anyone who might have leftover clothing or outfits that they didn't sell before. I like the older babies better but never really bought a lot of outfits. Now I'm regretting it.
  20. I didn't misspell it I even copy pasted what you wrote and still got the error. I understand it wasn't a full script but I will still trying to see if I could get that at least saved and working to see if it was going to work the way I was expecting.
  21. Thank You Rolig Loon, I tried putting together a sample of what you gave me and got a syntax error at llSetTimerEven(1.2); The error is after the opening ( and before the 1...
  22. Hello Everyone, I'm a noob at scripting so needing a little help...I have about 5 animations that I want to play in a certain order and then stop when finished. I'm thinking I have to llsettimer? Or something. It's been a long long long time since I've messed with scripting so if anyone would like to post here or donate some time in SL to show me a couple things I'd be greatly appreciated... Thanks a bunch, Summer Logan
  23. Thank you everyone who responded. I think this has cleared up my thoughts on it. I will however be sticking to SL.
  24. Someone recently told me about inworldz so I went to their website and checked it out. It looks exactly like Second Life and even using a viewer that looks like viewer 1. So what really is the difference? Why would I join this new worldz if it's exactly like Second Life? And what does Second Life think about this other world forming and looking the exact same and working the same way? They are even making money off of this game. Isn't there some sort of copyright issue here? I mean there is a difference between open source code and knocking off another game intirely right? I'm confused! Please explain but keep rude comments to yourself. I'm just curious and wondering about this other world... Summer
  25. I would like to use someone who is in that particular community to not only help with modeling but to pick their brain on opinions of styles and what's popular. I am not in that community and I wouldn't know. It's all about the right person for the job.
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