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Paul54 Roffo

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  1. I had the same problem almost: I have built a school and i want to llRezzObject desks fror the schools inventory unlinked so avatars can sit on them: I rezz the desks from a llDialog Menu in the school script building script One of the options on the llDialog menu is to clear the rezzed Objects I created a llSensorReapeat in in the prim desks thats senses when a further hidden object has been rezzed near the desks. In the desks prim using llSensor llDies iteself I rezz the hidden phantom tranparrent object called "Die" its a temp prim with a small script that llDies it after 10 seconds Here is the code for prim or linked prims you want to delete that was llRezzObject from another object Prim linked desks default { state_entry() { llSensorRepeat("Die","",SCRIPTED | PASSIVE,5,PI,5.0); } sensor(integer num) { \\ you can and maybe should add an llSensorRemove(); here llDie(); } no_sensor() { //add some debug code or sorthing else if not senced here } } Here is the code for the hidden object that delets itself after so many seconds Hidden prim Die: default { state_entry() { llSleep(10.0); llDie(); } } :
  2. Is there any way you can make your avatar fun faster for instance is there a setting in debug settings
  3. To give somthing from your own inventory to someone else find the object in your own inventory first make sure it it transferable then if the avatar is near you can just left click the object and drag it onto the avatar. If the avatar is not near you can instant message the avatar and drag the object into the chat box it will say the item has been saved into the avatars inventory they will recieve if they are online or recieve it when they logon.
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