Hi everyone!
Newbie mesh creator here. I successfully created my first dress and imported it to SL with a texture map that works beautifully! Except for one teeny tiny little thing...
The underside of the mesh is invisible. I'm not sure what setting I have to change to prevent this. How do I make the whole mesh dress opaque? What did I do wrong?
I'm using Blender and Avastar. I actually use CLO3D (basically the same program as MD except for real world clothing and design). I was pretty excited when I found out my program can be used to create 3D models of clothes I make in real life. I've spent the last four days learning as much as I could to get this far. Now I have this little hiccup and can't seem to find the right keywords to search for a solution - either a video or a reply here in the forums. So it's come to this: I'm posting a new topic in the forums, hoping some kind and patient soul could point out my mistake here.
I feel like I missed a step. But still, I'm pretty proud I made it this far. My strengths lie in fashion design and sewing in real life. The 3D design world is pretty new to me. I've only been using CLO since August of last year.
The dress in the pics is one I made RL. It was a simple construction, so I thought it was a perfect beginner's tool to try to import into a virtual space.
But about that alpha underside . . . help?