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Angelic Destiny

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  1. Update okay I finally got two things to work but the Rename the timer event as touch_start (integer num) part is the one Im having problems with here is what I have so far is this right? integer gState; integer DOWN=0; integer GO_UP=1; integer UP=2; integer GO_DOWN=3; float MOVE_DAMPING=4.0; float MOVE_TIME=4.0; float DOWN_CORRECTION=1.5; // Use trial-and-error to correct for SVC-2441 // Move to 2m above starting position vector gOffset = <0.0, 0.0, 2.0>; vector gStartPosition; default { state_entry () { // Use physics so that can use MoveToTarget gStartPosition = llGetPos (); // Stop the object rotating llSetStatus(STATUS_ROTATE_X|STATUS_ROTATE_Y|STATUS_ROTATE_Z, FALSE); llSetStatus(STATUS_PHYSICS, TRUE); llMoveToTarget (gStartPosition, MOVE_DAMPING); llSetTimerEvent (touch_start (integer num) } on_rez(integer n) { llResetScript(); } timer () { if (gState == DOWN) { gState = GO_UP; llMoveToTarget(gStartPosition + gOffset, MOVE_DAMPING); gState = UP; } else if (gState == UP) { gState = GO_DOWN; // Need to compensate (a bit) for SVC-2441 } } }
  2. Hiya thank you so much for responding but would it be possible to give me an example from the script I posted for some reason I removed the last two lines and tried to replace the timer event but Im sure Im doing something wrong or placing it in the wrong place....yikes!! Sorry to be a pain Im not a really good scripter lol ut any help will be appreciated thank you again ahead of time
  3. Hello everyone...Ive been going nuts trying to figure this out...I have a great script and works well with my builds ( I do alot of puppeteering) the only thing is That I cant figure out how to make it a on touch script... Ive purchased other but they wont work with the puppeteering scripts... Could someone please help Thank you so much in advance integer gState; integer DOWN=0; integer GO_UP=1; integer UP=2; integer GO_DOWN=3; float MOVE_DAMPING=4.0; float MOVE_TIME=4.0; float DOWN_CORRECTION=1.5; // Use trial-and-error to correct for SVC-2441 // Move to 2m above starting position vector gOffset = <0.0, 0.0, 2.0>; vector gStartPosition; default { touch_start(integer total_number) { // Use physics so that can use MoveToTarget gStartPosition = llGetPos (); // Stop the object rotating llSetStatus(STATUS_ROTATE_X|STATUS_ROTATE_Y|STATUS_ROTATE_Z, FALSE); llSetStatus(STATUS_PHYSICS, TRUE); llMoveToTarget (gStartPosition, MOVE_DAMPING); llSetTimerEvent (MOVE_TIME); } on_rez(integer n) { llResetScript(); } timer () { if (gState == DOWN) { gState = GO_UP; llMoveToTarget(gStartPosition + gOffset, MOVE_DAMPING); gState = UP; } else if (gState == UP) { gState = GO_DOWN; // Need to compensate (a bit) for SVC-2441 llMoveToTarget(gStartPosition, MOVE_DAMPING*DOWN_CORRECTION); gState = DOWN; } } }
  4. Can someone please help Im am so confused okay I have done everything it has asked to upload my files into merchant outbox...I have over 1000 items...It says it has transferred to slx exchange but its not there....;( Also after uploading and sending to market should I delete items from merchant outbox in firestorm?
  5. Hello how are you? After hours and hours of trying to figure this out myself I finally founf the Qavimator that I downloaded originally that allowed you to delete frames......You just go to this site http://qavimator.org/ And scroll all the way down....The one I downloaded was Download QAvimator for Windows (updated May 05, 2008)....yayaya Finally it was driving me nuts couldnt delete frames lololol Good luck hope this helps
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