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XiangChen Ugajin

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Everything posted by XiangChen Ugajin

  1. Braydon Randt wrote: and in reply to your point there Ash , this was my original point , as I always try to get the topology relitivly right from the start, I dont want to get too used to having to clean up as part of my work process as im still " young" in my experience, those extra tools in the bmesh system are indeed invaluable , as ive stated in an earlier post .... I wanted to understand the bennefits of roughing out with ngons only to have to clean up .. over trying to get it close to right in the first place. is that too much for a fella to ask ? The great thing about modeling is that there are countless ways to end up at the same point. It is just a matter of finding a workflow that is right for you. Without ngons, you do the "clean up " for complex edge flow situations right then and there. Faces have to be deleted, redirected and rebuilt, etc. Ngons allow you the ability to make some topology decisions at your convenience in a non - destructive manner. You can even change your mind and go with a different edge flow strategy in a few clicks. There is no right or wrong there, just different styles.
  2. I mainly use 64-bit Blender. However, I do keep a 32-bit copy around because some addons only work with the 32-bit version. Daxter's SLAV addon is an example of one. It's easy to run different Blender versions if you use the zip installers.
  3. Toysoldier Thor wrote: I will look at that video tonight. "SLAV" is a SL plugin for 3D studio? Why do you need to send the rigged mesh in Zbrush back to 3D Max to export to DAE? Zbrush has a 3rd party DAE Exporter (the ZSculpty plugin utility as is part of the workflow I mentioned). Does this Zbrush DAE Exporter not deal with rigged mesh models? The .dae exporter in Zbrush doesn't support rigging. So, you can only use that exporter for static mesh.
  4. Sadly no, the SL uploader doesn't recognize morph data. And, in the past, they've said over and over that they won't support morphs. So, the best you can hope for is that they add the custom bone feature.
  5. I'm also having the same issue. I have PIOF, and I passed the tutorial. But, the status won't change.
  6. *chuckles* Then, they need to require a course for scripting, hair building, etc too.
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