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Elicea Igaly

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Everything posted by Elicea Igaly

  1. Thanks for being there. I never met you, but I know you are one of THE BEST Lindens. All the best to you going forward as you advance into a new creative future. Of course, I hope YOU don't leave SL. This is the perfect time to be here with more leisure time. *huggies*
  2. Thank you so much Lindal. Very comprehensive. And thanks for the LM's. I'll see you in March. I did not expect to learn details about purchase. I believe you have a wealth of land knowledge and tips and tricks. I learned a lot in this explanation--like the Terragen software, and searching for "terrain files' on marketplace and the need to know Blender for creating custom boulders, etc. and, (grins) that getting "your sand to stop EXACTLY at the water line. Not going to happen." LOL! Got it! LOL! In total this full explanation helps a lot in grasping the real deal--it's not a weekend or one-month job (smiles). /Elicea copies to read again later/ i may not take the leap this month. I'll look forward to attending your class(s) See you in March. Many thanks \(*_*)/
  3. Hi there, All, I'm eavesdropping because I want to buy a private region from LL--either the Plain Prairie or the Loch Lake. In want to go to Lindal's class. Lindal? Where is TP point for your class please? I can't come before March 7. I want to have a lake in the middle that I can swim in and I need depth because my Kismet home has an underground cellar. How can I know the below terraform level of a Loch Lake region. And are some "servers" better/more state-of-the-art than others. Thanks...
  4. THANK YOU SOOOO MUCH LINDAL ♥ for the HUGE Technique Tip! I knew nothing about a "brush" and the step-by-step for using it and the "selection rectangle" are now duly recorded in my new composition notebook for "SL Tech". (grins) I had tried to use the rectangle but I was hung up on trying to get the right touch to make it bigger. HA HA HA! I was slightly successful, but I had NO IDEA how to tell myself to do it again. LOL! I will look you up in SL if I need help messing up land...HA HA HA! Best always, "E"
  5. P.S.S. You can't see it in the picture, but my fundamental hesitancy in using the Subdivide feature is because the lot for the house sits between two lakes.
  6. P.S. Over the next couple of seasons, I'll still try to even out some nooks and cranny spaces around the perimeter of the house and place a few shrubs and/or wildflowers around the it. The homestead is winter now, but it has a HUD-driven four-season changer too. Many thanks....
  7. Well, Ladies. The dungeon is clear and the house is locked in place. It's Friday, 9:45 p.m. SLT (Saturday, 12:44 a.m. U.S. EST.) after at least 4 hours...LOL! It was not a perfect installation. I practiced first on the Here Sim Torley where Torley has a Terraform Box set-up and got enough courage to try on the homestead. I did not use the subdivide feature. I was not sure what it was going to do--based on the different messages I got. I'm not on flat undeveloped land. Sometimes it said I had the entire region selected. I'm not sure how I did that. Another time, it had a different message, so I lowered the house below the land surface but above the water. After about an hour, I de-rezzed the house re-rezzed it, and started over. I also tried to re-create the land arrangement in the original site with the elevated steps. That did not happen. LOL! After that I ended up using the revert tool All Other The Place. LOL! Even places in the front of the house where I was NOT editing terrain. LOL! So I understand the benefit of using subdivide process; AND I learned a lot about using the tools even though I did not master them by any means (smiles). I believe mastery of the tools clearly requires a "nebulous and gentle" touch and an exquisite eye for form and shape. I ended up dropping the house down as far as I could and removing land from inside the basement and one very small spot in the first floor. As you can see from the attached photo, I won't need the stairs. I'm very pleased that I tried; but I'll be relieved whenever I come across a professional. It was a great experience for me. I'd do it again in a heartbeat but I'd also pay a pro's fee in a heartbeat too...LOL!. I've saved your tips. Thanks for being here. Happy Holidays. All the Best to you and yours \(*_*)/
  8. PERFECT LADIES! Many, many thanks, sincerely. I'll be reading all this again to digest it this weekend, then take a big deep breath and start--using low strength movements--grins and giggles. Lindal, thanks for the insight on lowering the water. Not prudent. Not smart to do. Got it! 👺 Mollymew, thanks for the additional procedural tips insight. I'm feeling more comfortable and courageous. I'll check back with both of you here soon--most likely late Sunday--if I've made an attempt and encounter a situation where I think I should stop before moving forward 😼 and/or I get the job done. Of course, if that's the case, I'll post a snap here! Love you both madly. Thanks for being here. Ciao-Ciao for now \(*_*)/
  9. Thank you both, Lindal ♥ and Mollymews ♥ What Lindal described reminds me of what I saw when the kind helper set the house three years ago. I remember going to the basement while the helper was outside to make sure all the land was cleared from all the little corners of the dungeon :) ; and the first part of Mollymews, step 9 sounds familiar. I don't think, but I don't really know if my helper subdivided the parcels. Mollymews, the subdividing sounds a daunting but I understand. I'll read it a few times and let it sink in before try :) One thought, on step 5, the dungeon is not separate from house. it's all on the same rezz box.... One other thought: Do estate rights allow me to lower the water? Is that possible? If yes, is that a smart thing to do? There's also a small lake on the homestead and a beach front.....
  10. I'm reaching out because this is my first terraform effort and new to being an estate manager. I have a large house 2-story house with a basement/dungeon, rezzed on flat land--a full homestead to which I have estate manager rights. I want the house to be raised on top of a flat hill so that you have to walk up about eight stairs to the front and back entrances. A snap of the rear view house from three years ago is attached. It somewhat shows the effect I want to achieve. Someone else did the terraform. I no longer have that helper and I'm reading to learn. Today, without terraforming and the house raised a bit, the dungeon is 75% accessible. The remaining 25% is in the water. The water height of the estate is 20.00, the terrain raise limit is 100.00, terrain lower limit is -100.00. What is the best way to approach this, please?
  11. I see in some shops "Buy" and then in some places "Pay". I have never studied/understood why there are two different methods. Personally I prefer the "Buy" when I shop something because then you can check what is included there before actually making the purchase. With "Pay" one cannot check what is included. One just pays and receives the goods and then after the purchase one can check what was sent in the inventory.
  12. Many, many thanks Rya....a very informative conversation at that link...even if I'm not at "mesh-level" yet...help for this project and encouraging for improvement. Many, many thanks. :matte-motes-nerdy:
  13. Many, many thanks Rya....a very informative conversation at that link...even if I'm not at "mesh-level" yet...help for this project and encouraging for improvement. Many, many thanks.
  14. Thank you Ceera :matte-motes-smile: ... for the tip trick...may be just as good as a "formula" in SL it seems.... BTW, the steps I'm creating are not steep...wide..but not steep. I'm trying to duplicate an "existing original" stair around a deck--(modifying a pro-builder's design) to create a stair set around three sides of a deck. The "original" set is still in place and is most likely mesh or sculpts, given it is a pro-builder's creation..... What's interesting (to me) with my experiment is that the final stair set I created that is walkable, has a couple of steps that are MUCH higher than any of the steps that were NOT walkable at the fifth tier :matte-motes-nerdy: That's why I came to the forum...looking for a formula and/or tip. Many thanks for your reply..
  15. Thank you Amethyst....:matte-motes-big-grin:...for your additional comments... ALL OF THIS conversation is helping me solve my problem AND get a full understanding. Many thanks...
  16. Thank you Rya :matte-motes-bashful-cute: Will read and save...but clearly..(lol)...I've not "graduated" to mesh yet.... Do hope to get there this year, though...maybe with this project. Many thanks.
  17. AAhhh Dragon.... thanks for your additional pro comment. Did you offer this after reading Hbit's reply?
  18. Hello Hbit :matte-motes-big-grin: "WOW! THAT'S COOL" No doubt "a formula" YAAY...Albeit more detailed than I expected...but, w/o trying it seems "on-point" to my query. Have you used this source's formula yourself inworld?
  19. Thank you Amethyst :matte-motes-smile: The steps are regular prim steps. I did consider that the rise was too high, but since I had modeled the steps I was creating on a set of "original existing" stair for a professional's build, it confused me. (I I'm attempting modified a portion of the orignal build to create a deck with stairs on three sides--the "original" set of stairs is still on one of the sides.); and, the original stair set was only 10-12 steps. I ended up with 16 after making my "adjustments." --lol-- I'll need to go inworld and get the step measurements. Thank you also for the sculpty info.
  20. Thank you Dragon :matte-motes-grin: I was creating prim stairs. I will take a look at your stairs in marketplace also. I will need to check the step dimensions when inworld, but the only reason I needed 16 steps was because of the "walkability" issue. The space I was trying to cover originally only needed 10 or 12 --wide--steps...(lol)...with my "adjustments" I ended up with 16.... Your information is helpful... Many thanks.
  21. Why are some stairs "walkable" and some are not? Is there a rule or formula for creating perfectly walkable steps the first time? Recently, in creating a stair set of 16-steps, I could "walk" up the stairs from from step one to four, but at step five I could not continue. With "adjustments" I'm now able to walk up and down the entire 16-step stair, but I don't know what I did. I did notice, though, that a couple of steps are not the same height as the other steps. Thank you.
  22. Great write-up on lag...Thanks for the link :smileyhappy:
  23. Hi All, Although Torley began this discussion with a tip on how to reduce lag by increasing bandwidth, in the interest of better "under the hood" understanding, I hope my question now regarding "total graphics memory" is related. Which spec is more important for getting to optimum performance in SL--"total graphics memory" or "dedicated graphics memory"? E.g., if my graphics card is an ATI Radeon HD 4800 series with 1275 MB total graphics memory (or 1918 total graphics memory as x64), but only 512 dedicated graphics memory in either case, what is the target number to shoot for (upgrade to) for optimum performance in SL--assuming the bandwidth is maxed as Torley suggested....and the cache is at 1000?
  24. Thank you so much for the link--helps give me (a SL non-programmer novice) a little more understanding about what goes on "under the hood" of SL. Many thanks, Keli. Ahh, but I'm also curious: What graphics card are you using? Who is your ISP? And is your computer an Apple?
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