Jump to content

Elicea Igaly

Resident
  • Content Count

    33
  • Joined

  • Last visited

Everything posted by Elicea Igaly

  1. THANK YOU SOOOO MUCH LINDAL ♥ for the HUGE Technique Tip! I knew nothing about a "brush" and the step-by-step for using it and the "selection rectangle" are now duly recorded in my new composition notebook for "SL Tech". (grins) I had tried to use the rectangle but I was hung up on trying to get the right touch to make it bigger. HA HA HA! I was slightly successful, but I had NO IDEA how to tell myself to do it again. LOL! I will look you up in SL if I need help messing up land...HA HA HA! Best always, "E"
  2. P.S.S. You can't see it in the picture, but my fundamental hesitancy in using the Subdivide feature is because the lot for the house sits between two lakes.
  3. P.S. Over the next couple of seasons, I'll still try to even out some nooks and cranny spaces around the perimeter of the house and place a few shrubs and/or wildflowers around the it. The homestead is winter now, but it has a HUD-driven four-season changer too. Many thanks....
  4. Well, Ladies. The dungeon is clear and the house is locked in place. It's Friday, 9:45 p.m. SLT (Saturday, 12:44 a.m. U.S. EST.) after at least 4 hours...LOL! It was not a perfect installation. I practiced first on the Here Sim Torley where Torley has a Terraform Box set-up and got enough courage to try on the homestead. I did not use the subdivide feature. I was not sure what it was going to do--based on the different messages I got. I'm not on flat undeveloped land. Sometimes it said I had the entire region selected. I'm not sure how I did that. Another time, it had a different message, so I lowered the house below the land surface but above the water. After about an hour, I de-rezzed the house re-rezzed it, and started over. I also tried to re-create the land arrangement in the original site with the elevated steps. That did not happen. LOL! After that I ended up using the revert tool All Other The Place. LOL! Even places in the front of the house where I was NOT editing terrain. LOL! So I understand the benefit of using subdivide process; AND I learned a lot about using the tools even though I did not master them by any means (smiles). I believe mastery of the tools clearly requires a "nebulous and gentle" touch and an exquisite eye for form and shape. I ended up dropping the house down as far as I could and removing land from inside the basement and one very small spot in the first floor. As you can see from the attached photo, I won't need the stairs. I'm very pleased that I tried; but I'll be relieved whenever I come across a professional. It was a great experience for me. I'd do it again in a heartbeat but I'd also pay a pro's fee in a heartbeat too...LOL!. I've saved your tips. Thanks for being here. Happy Holidays. All the Best to you and yours \(*_*)/
  5. PERFECT LADIES! Many, many thanks, sincerely. I'll be reading all this again to digest it this weekend, then take a big deep breath and start--using low strength movements--grins and giggles. Lindal, thanks for the insight on lowering the water. Not prudent. Not smart to do. Got it! 👺 Mollymew, thanks for the additional procedural tips insight. I'm feeling more comfortable and courageous. I'll check back with both of you here soon--most likely late Sunday--if I've made an attempt and encounter a situation where I think I should stop before moving forward 😼 and/or I get the job done. Of course, if that's the case, I'll post a snap here! Love you both madly. Thanks for being here. Ciao-Ciao for now \(*_*)/
  6. Thank you both, Lindal ♥ and Mollymews ♥ What Lindal described reminds me of what I saw when the kind helper set the house three years ago. I remember going to the basement while the helper was outside to make sure all the land was cleared from all the little corners of the dungeon :) ; and the first part of Mollymews, step 9 sounds familiar. I don't think, but I don't really know if my helper subdivided the parcels. Mollymews, the subdividing sounds a daunting but I understand. I'll read it a few times and let it sink in before try :) One thought, on step 5, the dungeon is not separate from house. it's all on the same rezz box.... One other thought: Do estate rights allow me to lower the water? Is that possible? If yes, is that a smart thing to do? There's also a small lake on the homestead and a beach front.....
  7. I'm reaching out because this is my first terraform effort and new to being an estate manager. I have a large house 2-story house with a basement/dungeon, rezzed on flat land--a full homestead to which I have estate manager rights. I want the house to be raised on top of a flat hill so that you have to walk up about eight stairs to the front and back entrances. A snap of the rear view house from three years ago is attached. It somewhat shows the effect I want to achieve. Someone else did the terraform. I no longer have that helper and I'm reading to learn. Today, without terraforming and the house raised a bit, the dungeon is 75% accessible. The remaining 25% is in the water. The water height of the estate is 20.00, the terrain raise limit is 100.00, terrain lower limit is -100.00. What is the best way to approach this, please?
  8. I see in some shops "Buy" and then in some places "Pay". I have never studied/understood why there are two different methods. Personally I prefer the "Buy" when I shop something because then you can check what is included there before actually making the purchase. With "Pay" one cannot check what is included. One just pays and receives the goods and then after the purchase one can check what was sent in the inventory.
  9. Many, many thanks Rya....a very informative conversation at that link...even if I'm not at "mesh-level" yet...help for this project and encouraging for improvement. Many, many thanks. :matte-motes-nerdy:
  10. Many, many thanks Rya....a very informative conversation at that link...even if I'm not at "mesh-level" yet...help for this project and encouraging for improvement. Many, many thanks.
  11. Thank you Ceera :matte-motes-smile: ... for the tip trick...may be just as good as a "formula" in SL it seems.... BTW, the steps I'm creating are not steep...wide..but not steep. I'm trying to duplicate an "existing original" stair around a deck--(modifying a pro-builder's design) to create a stair set around three sides of a deck. The "original" set is still in place and is most likely mesh or sculpts, given it is a pro-builder's creation..... What's interesting (to me) with my experiment is that the final stair set I created that is walkable, has a couple of steps that are MUCH higher than any of the steps that were NOT walkable at the fifth tier :matte-motes-nerdy: That's why I came to the forum...looking for a formula and/or tip. Many thanks for your reply..
  12. Thank you Amethyst....:matte-motes-big-grin:...for your additional comments... ALL OF THIS conversation is helping me solve my problem AND get a full understanding. Many thanks...
  13. Thank you Rya :matte-motes-bashful-cute: Will read and save...but clearly..(lol)...I've not "graduated" to mesh yet.... Do hope to get there this year, though...maybe with this project. Many thanks.
  14. AAhhh Dragon.... thanks for your additional pro comment. Did you offer this after reading Hbit's reply?
  15. Hello Hbit :matte-motes-big-grin: "WOW! THAT'S COOL" No doubt "a formula" YAAY...Albeit more detailed than I expected...but, w/o trying it seems "on-point" to my query. Have you used this source's formula yourself inworld?
  16. Thank you Amethyst :matte-motes-smile: The steps are regular prim steps. I did consider that the rise was too high, but since I had modeled the steps I was creating on a set of "original existing" stair for a professional's build, it confused me. (I I'm attempting modified a portion of the orignal build to create a deck with stairs on three sides--the "original" set of stairs is still on one of the sides.); and, the original stair set was only 10-12 steps. I ended up with 16 after making my "adjustments." --lol-- I'll need to go inworld and get the step measurements. Thank you also for the sculpty info.
  17. Thank you Dragon :matte-motes-grin: I was creating prim stairs. I will take a look at your stairs in marketplace also. I will need to check the step dimensions when inworld, but the only reason I needed 16 steps was because of the "walkability" issue. The space I was trying to cover originally only needed 10 or 12 --wide--steps...(lol)...with my "adjustments" I ended up with 16.... Your information is helpful... Many thanks.
  18. Why are some stairs "walkable" and some are not? Is there a rule or formula for creating perfectly walkable steps the first time? Recently, in creating a stair set of 16-steps, I could "walk" up the stairs from from step one to four, but at step five I could not continue. With "adjustments" I'm now able to walk up and down the entire 16-step stair, but I don't know what I did. I did notice, though, that a couple of steps are not the same height as the other steps. Thank you.
  19. Great write-up on lag...Thanks for the link :smileyhappy:
  20. Hi All, Although Torley began this discussion with a tip on how to reduce lag by increasing bandwidth, in the interest of better "under the hood" understanding, I hope my question now regarding "total graphics memory" is related. Which spec is more important for getting to optimum performance in SL--"total graphics memory" or "dedicated graphics memory"? E.g., if my graphics card is an ATI Radeon HD 4800 series with 1275 MB total graphics memory (or 1918 total graphics memory as x64), but only 512 dedicated graphics memory in either case, what is the target number to shoot for (upgrade to) for optimum performance in SL--assuming the bandwidth is maxed as Torley suggested....and the cache is at 1000?
  21. Thank you so much for the link--helps give me (a SL non-programmer novice) a little more understanding about what goes on "under the hood" of SL. Many thanks, Keli. Ahh, but I'm also curious: What graphics card are you using? Who is your ISP? And is your computer an Apple?
  22. Hey Hey, Harry (smile) I think you and I are on the same page--even if you have not meditated or are spiritual. That is my writing style--addressed to those to whom you were speaking--not to you. My apologies, I may have been too poetic. LOL! But, again, you made more comments I COMPLETELY agree with, e.g., "All I am saying is to fricking enjoy SL and enjoy with your friends and all in there, isn't that what SL is about? The majority isn't even reading this blog posts, they are simply enjoying and having fun or having drama in sl lol. shopping, building, designing, argueing, loving... rping, playing games...etc.." And, as you also said--be constructive in addressing issues/problems. What I enjoy most in SL is the exploring, watching sunsets, horseback riding, loving my friends here, decorating, landscaping, learning more about digital technology, and mediating by my mountain and tropical lakes (smile) ... But what disturbs me most is the negative tone of the blogs that are open to the general public. If I read these blogs, I would not open an SL account....so I spoke today. But I am aware of and understand the "business" of SL as a player in the entertainment industry--nationally and globally--as you seem to as well. And in spite of those conditions, I find joy and comfort in Second Life in spite of the turmoil and chaos inherent in change, just like you..... And, I'm on my way back there now too.... It's much more fun than this blog! LOL! My life is so much better since I have the option of enjoying SL and I'm sure everyone else is better off too...but if you follow this blog, as an outsider or insider, you would not know it. Best regards to All!
  23. Thank you Harry, for your Global Perspective and Wisdom-driven Perceptions. Three of your statements are seeds for mediation for understanding, believing, feeding, and maintaining the manifestation of the Neal Stephenson dream that was born in Linden Labs Research as an attempt "to improve the human condition." Are we not all better today than we were before the genesis of SL? "Stop living the dream that SL and LL have endless resource for a driven economy. LL is most likely hit by the crisis harder than a lot of companies, and you should all be proud on us, residents but also at the LL for still being here." "Remember that SL is a 'luxury good' to the majority... meaning we only spend money in sl world unless we can spare it from our rl needs! So this means the rl economy first needs to recover, and then SL will follow." "Remember that LL is a real life company, competing in the real life economy... they are operating from a country that has been hit incredibly by the crisis with unemployment rates of 10-15%!" So, fellow SL citizens, Remember the Dream, mediate on Harry's statements, tie a knot in your ropes, hold on--with productive thoughts and actions. Is there any among us who can generate the captial investment to support a user-created community? This is a radical business model! Let's not become Rome, and die from within.
  24. Thank you so much--Nalate AND Suspira! Suspira has replied to this issue before. Now I understand a little bit more about what to do When and Where to separate the caches. If either of you have more tips, please share. I uninstalled SLV2 a few weeks ago and have only been using SLV1.2--until I had a better understanding and--perhaps--unconsciously--waiting until LL releases the new (non-beta) SLV2 with mesh... Thanks so much ladies.
×
×
  • Create New...