Gusher Castaignede

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About Gusher Castaignede

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  1. Sansar is not like SL... requires mid-high end PC and VR set and fast connection. Before you try to jump in you may want to test your PC workstation with other than that scripting for Sansar will be C# which has a higher learning curve than LSL ... for the most part if your PC is not ready and/or don't have VR set prepare yourself by saving side cash to upgrade or buy a new workstation.. it will be worth it on the long run..
  2. Appreciated, thanks!
  3. I do know how to create poses but I feel very limited using QAvimator, I do have free joints off as well so I can make more extreme poses but I recently came across Avastar ? Is it worth getting ? Avastar is for Blender only and if your an avid Blender user its worth'll leave Qavimator behind. I myself come from college background studying Maya, 3dsMax so I stick to those..3dsMax is my preferred but have not found very good scripts for it other than SLAV plugin but SLAV doesn't have video tutorials like Mayastar does so Mayastar won my vote.. Also I tried googling how to create poses for couples which I did find but ? How would I test them to be sure they came out the way I wanted ? I know I have to get pose balls to test them but I don't know much about scripts also I haven't found a decent page to learn about them or a video source ? AV Sitter won my vote for pose making..the author also has extensive guides.. For offline testing poses use ..install on your computer.. Happy learning..have fun!
  4. QAvimator, it is great for beginners.. I used it back in the days and also tried Daz Studio... once you get ahead you'll realize how prmitive QAvimator is.. I now use Maya to animate or create poses but for beginners Maya may be daunting for its complex user interface and would take bit longer to learn than QAvimator.. with a bit of patience you can grasp the use of Maya with all the free tutorials out there including the low cost tutorials by
  5. Would you mind providing the SL avatars for this program? Would be nicer if the actual avatars are used like depicted here at
  6. You can try DAZ Studio....
  7. Interesting, what happened I think was that simple model in the pick had over a dozen redundant assigned IDs from other parts of my mesh but really its only one texture for that part...Thanks again..
  8. Really? I did go back to reduce parts from 11 to 6 and that did solve it but will remember what you said and will try that next texture IDs...Thanks
  9. To build and texture the non transparent parts as a single mesh seems best approach...
  10. For prims worked fine but for mesh its messy...
  11. Thats Blender? Am using 3dsmax....
  12. You mean Multi-Sub/Object materials....will try that.......Thanks
  13. alpha blending does work but its affecting whole texture and not the intended part...seems that it will force me to make the intended part separate from main mesh with its own texture.. 
  14. i think nearly everyone here is failing to recognize that Project Sansar is a whole new platform from scratch to create/design a VR experience targeting VR Headsets... nothing or very little to do with SL. Secondlife will always be Secondlife in its own respects, but Project Sansar takes you up into more advanced requirements and features for content creators. It reminds me of "Blue Mars" uses C# and lua..using high-end game engine named CryEngine, but the thing is in order to support many concurrent users at same time every user wanting to visit a sim would need to download that specific sim's content. Another game engine I know UnrealEngine has now started a marketplace of their own that allows users to sell 3d content for their game/world...but be aware that this is advanced 3d content created with 3dmax and/or Maya...
  15. I understand Sansar is a platform to create/design a VR experience... Is this project using a new game engine? Every explorer would need to download the content for every sim/world he or she wants to visit? Will LUA scripting be used in this platform?