So im using Autodesk Maya 2010 and whenever i use a boolean difference to cut a hole in geometry, obviously it works fine in maya. it looks okay, and i can even render it and it looks fine. however, when i save it as a .dae file and upload it to SL, wherever i made the boolean difference cut, there is a black untexturable face covering my hole. for example, if i make a simple cube, then make another cube and use a boolean difference between the two to make the first cube have a cube shaped hole in it, in SL the cube shaped hole will have a black triangle shapped face covering half of the square shaped hole. i know its kinda hard to explain, but has anyone else had a problem using booleans? or should you just not use booleans for SL mesh?