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Zarkinfrood Miami

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  1. My best advice is either "introduction to linden scripting language for second life" or "scripting your world". Both of these will teach you the basics If you can't attend classes in-world. If you already have the basics down, spend a lot of time at the LSL wiki. Take other peoples scripts apart. look here for scripts that do the kind of thing that you want to do, rip them apart and see how they function. Join in-world scripting groups. Ask questions.
  2. Angel, If you already have a modifyable door script that you like it's simply a matter of adding 2 lines of code to it: first, after the door opens in the script, add the line llSetPrimitiveParams([PRIM_PHANTOM, TRUE]); if the opening script is in the door OR, llSetLinkPrimitiveParams( the_link_number_of_the_door, [PRIM_PHANTOM, TRUE]); if the opening script is somewhere else. To reverse this, when the script closes the door, add the line llSetPrimitiveParams([PRIM_PHANTOM, FALSE]); if the opening script is in the door OR, llSetLinkPrimitiveParams( the_link_number_of_the_door, [PRIM_PHANTOM, FALSE]); if the opening script is somewhere else. If your scripts are no mod then that will obviously not work for you.
  3. As a WFTDA fan, I have to say I am intrigued. You have my attention, and will see me soon
  4. This Sunday, 1300 SLT, A small group of us(so far) are taking a walk across Jeogeot. I have no idea how long this is going to take, or if we are going to finish, but we're going to try. If you're interested in coming along, IM me inworld and I'll send you a packet with our planned travel info so far. Hope to see you there!
  5. // Automatic lighting// Light prim script// by Asp Grelling// 1MAY07// The lights fade on and off according to the suns position above the horizonvector lightColour = < 1.0, 1.0, 1.0> ;float lightIntensity = 1.0 ;float lightRadius = 8.0 ;float lightFalloff = 0.75 ; default{state_entry(){// Function entryllSetTimerEvent(10); // Check every X seconds}}timer(){integer lightON ;vector sun = llGetSunDirection();float intensity = (0.25 - sun.z)*4;if ( intensity < 0.0 ){lightON = FALSE ;// lightOn , not lightONintensity = 1.0;}else{// } else {, not else {lightON = TRUE ;// lightOn, not lightONif ( intensity > 1.0 ) intensity = 1.0 ;}// Turn light on or off depending on intensityllSetPrimitiveParams([PRIM_POINT_LIGHT, lightOn, lightColour , intensity, lightRadius, lightFalloff ]);}}?}} Das Problem war der Name der Variablen "Lighton", ist LSL Groß-und Kleinschreibung und die Variable als "Lighton" erklärt. Auch die Formatierung ausgeschaltet war, weiß nicht, ob das wegen kopieren und einfügen oder nicht. Mein Deutsch ist all google übersetzen, diesekorrigiert werden sollte, ich hoffe das hilft.
  6. Welcome! I have a list of places that I don't think anyone should ever miss...If you'd like, I can give you a tour the next time we are in world at the same time. I can send you the LMs as well, but that's never as fun as being somewhere with someone. Either way, hit me up!
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