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Persephone Bolero

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  1. Oh wow! Thank you! That worked. I disabled everything and got a black texture. But then I re-enabled the lights, baked again, and got a nice bake. Why do the other objects make this front wall bake black?
  2. Thanks for the suggestion. Sorry that my information was so brief. I had been checking face orientation. I didn't know it would cause materials to bake black. I just knew it caused all kinds of problems if it's not done. So I have been doing that, and all the normals are oriented properly. I'll add some screenshots below. If anyone spots any problems, please let me know. I'm at a loss. Here's my bake settings: And this is the shading view. I'm trying to bake textures for that front wall, and I'm using only one material. Originally it was two, but I simplified it to try and isolate the problem. The wall is built with an array modifier for the bottom two logs, and a boolean for the doors and windows. The only setting in the nodes I've found that made any difference is the emissions in the Principled BSDF. If I make that white, I get a milky color to the wood textures. But no other settings seem to make a difference. Here's the wall by itself, with all else hidden, including the lighting. And here's the bake I get:
  3. I'm trying to bake textures on a wall I built in Blender. Each time the textures come out black. I have blinding lights all over to illuminate everything. Other objects in the scene will bake properly. Any idea what I could be doing wrong?
  4. Thank you so much, Quarrel. That was such a big help. I got it to work!
  5. I recently learned to use Blender, and so I learned on 3.1. I can build and texture mesh objects just fine with one exception -- I can't figure out how to make transparent textures. There are some tutorials around that show how to make glass, but they're on older versions of Blender, which look totally different, or they use Photoshop. I use Gimp, and it's hard to follow along. Can anyone point me to a recent tutorial on how to make glass textures on mesh objects for export to SL, and preferably one that's a little easier for beginners? I'm trying to make a very basic four-pane window with a wooden frame. The frame looks great. The glass looks like the frame. Thank you.
  6. I can't either. Something is really messed up.
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