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Mae Liamano

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Posts posted by Mae Liamano

  1. In the following paragraph, I will be using the words "weighting"/"weights" as apposed to "skinning" or "skin"

    I've been messing around with a hairstyle I've been wanting to upload as a rigged mesh, after watching a video by Sae Luan. On my first upload I noticed that my rig was successful in the fact that it was actually rigged to something, but disappointed to find out that I had done a horrible job properly weighting. See here.

    Strands had been rigged to the eyeballs and there were jagged pieces everywhere, so the first thing I did was cancelled out the "weights" that were caused by the eyes by holding CTRL and erasing the weight. I did this with every bone and went back and repainted weights by hand.

    I currently have about 90% of the hair style corrected, but have spent more time than ever wanted sitting and repainting ever single strand. I'm still left with pieces that move, and I have no idea what is actually moving them.

    90% corrected screen shot

    Another thing I might note, is that my meshes do not look at all lovely when built to the ground. This may have something to do with my problem

    Rigged mesh on ground

    -Left: Untextured

    -Middle: Untextured with Shine

    -Right: Singular hair texture applied

     

     

     

    Is there a better way to do what I'm doing? :matte-motes-stress:

  2. I have been following "'s" Blender tutorials on Rigged Mesh Creation and finally created a rigged mesh of my own. Here are a few of my concerns/problems

    When uploading my .dae file, my mesh object (a t-shirt) appears to look squished together. Not how it appears in Blender. 

    Distorted in SL uploader: http://gyazo.com/8560ced4a035262bfd2b54b008e71a78 

    How it appears in Blender: http://gyazo.com/591c4453c5948a77d73ab3170c0e6acd

    Now I dont really care at this point if the mesh I created is actually usable for sale or anything, I'm just trying to upload a successful mesh so I know that I am doing everything correctly before actually creating a detailed mesh.

    The problem I run into now is that I am unable to check "Skin Weights" for this mesh, and I assume that this is what will enable the mesh object to be worn rigged.

    http://gyazo.com/393e117cd03f5bbd1b92011e166ab091

    As you can see fom the screen shot, it is greyed out, and I am unable to check it.

    Have I created my mesh object wrong?

     

    Thankyou in advance for any help!! <3

     

  3. I am a content creator here on secondlife, and am interested in getting into mesh. I create sculpted hair and other various items. I am very comfortable and know my way around with Maya, so I'm hoping that I may find a tutorial, even if it is basic, on how I need to set things up and start creating mesh and rigging it. I would perferably like to learn how to do this for clothing like items and maybe even hair. I imagine it is fairly simple, but I cannot find any tuts for Maya.

    I am open for other tutorials, but possibly a more in depth tut, since I am not too familiar with other programs. I do know my way around Blender, and Zbrush.

  4. This is the error I recieve when trying to view my Merchant Inventory, is the marketplace server down?

     

    Apache/2.2.3 (Debian) Phusion_Passenger/2.2.11 mod_ssl/2.2.3 OpenSSL/0.9.8c Server at marketplace.secondlife.com Port 443

    Requested Range Not Satisfiable

    None of the range-specifier values in the Range request-header field overlap the current extent of the selected resource.


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