learning the different pose/animation systems? in Creation Posted June 19, 2017 · Edited June 19, 2017 by Evie Moriguchi On 5/5/2017 at 6:08 PM, Chic Aeon said: The "standard" as in almost all the furniture makers use it LOL is AVsitter. It however is not all that easy. I can say that as I just (finally) purchased it a few months ago. While I never upgraded to AVSit2, I still use AVSit1 all the time. It's perfect for synched animations and multi-sitting, and the system does not require rezzing poseballs nor do you get the permissions dialog box like you do with MLP. [Note: anyone who's worked with NPCs can see the benefit of no permission dialogs and a static UUID for "seating", both of which are a problem with using unlinked temp objects to animate an avatar. I've used AVSit with my "crew" (bots) to patrol an island sim in a motorboat...the limits to linked prims may be 54 meters, but sit targets have a limit of 300 meters, which is enough to have a bot "wear" a speedboat (or jetski) and sit on a slowly rotating prim in the middle of the sim.] Once AVSit goes open-source in a few months, there really is not much reason to learn any other system. It's the best sitting/animation system out there, communicates well with customized scripts, allows you to easily convert MLP notecards to AVSit compatible notecards, eliminates the need for poseballs, and is definitely worth its original pricetag of $3000. The best news of all is that Code Violet's AVSitter will be released to the public for free in August 2017. Until then....I really, really recommend learning how to use Neofan Teardrop's already open source SpeedySIT. It's free, and an excellent solution for multiple animations, and seating more than one avatar on a prim (it doesn't really do synced couples animations, though) The biggest advantage for scripters with SpeedySit, is that it returns LSL compatible sit target information. Even if you opt to not use the SpeedySIT.lsl script in your final product, you can still get sit target data to use in your own code.